Made sleep_on usable from all requests.
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parent
282377824d
commit
9de03f4f6a
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@ -76,23 +76,13 @@ static void call_req_handler( struct thread *thread, enum request req, int fd )
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if (req < REQ_NB_REQUESTS)
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{
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req_handlers[req].handler( current->buffer, fd );
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if (current && current->state != SLEEPING) send_reply( current );
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if (current && !current->wait) send_reply( current );
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current = NULL;
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return;
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}
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fatal_protocol_error( current, "bad request %d\n", req );
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}
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/* handle a client timeout */
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void call_timeout_handler( void *thread )
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{
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current = (struct thread *)thread;
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if (debug_level) trace_timeout();
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clear_error();
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thread_timeout();
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current = NULL;
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}
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/* set the fd to pass to the thread */
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void set_reply_fd( struct thread *thread, int pass_fd )
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{
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@ -103,7 +93,7 @@ void set_reply_fd( struct thread *thread, int pass_fd )
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/* send a reply to a thread */
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void send_reply( struct thread *thread )
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{
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if (thread->state == SLEEPING) thread->state = RUNNING;
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assert( !thread->wait );
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if (debug_level) trace_reply( thread );
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if (!write_request( thread )) set_select_events( &thread->obj, POLLOUT );
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}
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@ -29,12 +29,10 @@
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extern void read_request( struct thread *thread );
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extern int write_request( struct thread *thread );
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extern void fatal_protocol_error( struct thread *thread, const char *err, ... );
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extern void call_timeout_handler( void *thread );
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extern void set_reply_fd( struct thread *thread, int pass_fd );
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extern void send_reply( struct thread *thread );
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extern void trace_request( enum request req, int fd );
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extern void trace_timeout(void);
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extern void trace_kill( struct thread *thread );
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extern void trace_reply( struct thread *thread );
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147
server/thread.c
147
server/thread.c
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@ -46,6 +46,7 @@ struct thread_wait
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int flags;
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struct timeval timeout;
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struct timeout_user *user;
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sleep_reply reply; /* function to build the reply */
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struct wait_queue_entry queues[1];
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};
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@ -117,8 +118,6 @@ static struct thread *create_thread( int fd, struct process *process, int suspen
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thread->teb = NULL;
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thread->mutex = NULL;
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thread->debug_ctx = NULL;
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thread->debug_event = NULL;
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thread->exit_event = NULL;
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thread->wait = NULL;
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thread->apc = NULL;
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thread->apc_count = 0;
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@ -330,24 +329,19 @@ static void end_wait( struct thread *thread )
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}
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/* build the thread wait structure */
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static int wait_on( struct thread *thread, int count,
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int *handles, int flags, int timeout )
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static int wait_on( int count, struct object *objects[], int flags,
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int timeout, sleep_reply func )
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{
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struct thread_wait *wait;
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struct wait_queue_entry *entry;
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struct object *obj;
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int i;
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if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS))
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{
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set_error( ERROR_INVALID_PARAMETER );
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return 0;
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}
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if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0;
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thread->wait = wait;
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current->wait = wait;
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wait->count = count;
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wait->flags = flags;
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wait->user = NULL;
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wait->reply = func;
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if (flags & SELECT_TIMEOUT)
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{
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gettimeofday( &wait->timeout, 0 );
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@ -356,33 +350,27 @@ static int wait_on( struct thread *thread, int count,
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for (i = 0, entry = wait->queues; i < count; i++, entry++)
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{
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if (!(obj = get_handle_obj( thread->process, handles[i],
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SYNCHRONIZE, NULL )))
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{
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wait->count = i - 1;
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end_wait( thread );
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return 0;
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}
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entry->thread = thread;
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struct object *obj = objects[i];
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entry->thread = current;
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if (!obj->ops->add_queue( obj, entry ))
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{
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wait->count = i - 1;
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end_wait( thread );
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wait->count = i;
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end_wait( current );
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return 0;
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}
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release_object( obj );
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}
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return 1;
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}
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/* check if the thread waiting condition is satisfied */
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static int check_wait( struct thread *thread, int *signaled )
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static int check_wait( struct thread *thread, struct object **object )
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{
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int i;
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int i, signaled;
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struct thread_wait *wait = thread->wait;
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struct wait_queue_entry *entry = wait->queues;
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assert( wait );
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*object = NULL;
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if (wait->flags & SELECT_ALL)
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{
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int not_ok = 0;
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@ -392,11 +380,11 @@ static int check_wait( struct thread *thread, int *signaled )
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not_ok |= !entry->obj->ops->signaled( entry->obj, thread );
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if (not_ok) goto other_checks;
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/* Wait satisfied: tell it to all objects */
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*signaled = 0;
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signaled = 0;
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for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
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if (entry->obj->ops->satisfied( entry->obj, thread ))
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*signaled = STATUS_ABANDONED_WAIT_0;
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return 1;
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signaled = STATUS_ABANDONED_WAIT_0;
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return signaled;
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}
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else
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{
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@ -404,75 +392,97 @@ static int check_wait( struct thread *thread, int *signaled )
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{
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if (!entry->obj->ops->signaled( entry->obj, thread )) continue;
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/* Wait satisfied: tell it to the object */
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*signaled = i;
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signaled = i;
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*object = entry->obj;
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if (entry->obj->ops->satisfied( entry->obj, thread ))
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*signaled = i + STATUS_ABANDONED_WAIT_0;
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return 1;
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signaled = i + STATUS_ABANDONED_WAIT_0;
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return signaled;
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}
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}
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other_checks:
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if ((wait->flags & SELECT_ALERTABLE) && thread->apc)
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{
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*signaled = STATUS_USER_APC;
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return 1;
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}
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if ((wait->flags & SELECT_ALERTABLE) && thread->apc) return STATUS_USER_APC;
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if (wait->flags & SELECT_TIMEOUT)
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{
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struct timeval now;
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gettimeofday( &now, NULL );
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if (!time_before( &now, &wait->timeout ))
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{
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*signaled = STATUS_TIMEOUT;
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return 1;
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}
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if (!time_before( &now, &wait->timeout )) return STATUS_TIMEOUT;
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}
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return 0;
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return -1;
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}
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/* build a reply to the select request */
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static void build_select_reply( struct thread *thread, struct object *obj, int signaled )
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{
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struct select_request *req = get_req_ptr( thread );
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req->signaled = signaled;
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}
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/* attempt to wake up a thread */
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/* return 1 if OK, 0 if the wait condition is still not satisfied */
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static int wake_thread( struct thread *thread )
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{
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struct select_request *req = get_req_ptr( thread );
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if (!check_wait( thread, &req->signaled )) return 0;
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int signaled;
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struct object *object;
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if ((signaled = check_wait( thread, &object )) == -1) return 0;
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thread->error = 0;
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thread->wait->reply( thread, object, signaled );
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end_wait( thread );
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return 1;
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}
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/* sleep on a list of objects */
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static void sleep_on( struct thread *thread, int count, int *handles, int flags, int timeout )
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/* thread wait timeout */
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static void thread_timeout( void *ptr )
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{
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struct select_request *req;
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assert( !thread->wait );
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if (!wait_on( thread, count, handles, flags, timeout )) goto error;
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if (wake_thread( thread )) return;
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struct thread *thread = ptr;
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if (debug_level) fprintf( stderr, "%08x: *timeout*\n", (unsigned int)thread );
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assert( thread->wait );
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thread->error = 0;
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thread->wait->user = NULL;
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thread->wait->reply( thread, NULL, STATUS_TIMEOUT );
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end_wait( thread );
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send_reply( thread );
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}
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/* sleep on a list of objects */
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int sleep_on( int count, struct object *objects[], int flags, int timeout, sleep_reply func )
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{
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assert( !current->wait );
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if (!wait_on( count, objects, flags, timeout, func )) return 0;
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if (wake_thread( current )) return 1;
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/* now we need to wait */
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if (flags & SELECT_TIMEOUT)
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{
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if (!(thread->wait->user = add_timeout_user( &thread->wait->timeout,
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call_timeout_handler, thread )))
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goto error;
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if (!(current->wait->user = add_timeout_user( ¤t->wait->timeout,
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thread_timeout, current )))
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{
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end_wait( current );
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return 0;
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}
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}
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thread->state = SLEEPING;
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return;
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error:
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req = get_req_ptr( thread );
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req->signaled = -1;
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return 1;
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}
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/* timeout for the current thread */
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void thread_timeout(void)
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/* select on a list of handles */
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static int select_on( int count, int *handles, int flags, int timeout )
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{
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struct select_request *req = get_req_ptr( current );
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int ret = 0;
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int i;
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struct object *objects[MAXIMUM_WAIT_OBJECTS];
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assert( current->wait );
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current->wait->user = NULL;
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end_wait( current );
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req->signaled = STATUS_TIMEOUT;
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send_reply( current );
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if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS))
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{
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set_error( ERROR_INVALID_PARAMETER );
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return 0;
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}
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for (i = 0; i < count; i++)
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{
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if (!(objects[i] = get_handle_obj( current->process, handles[i], SYNCHRONIZE, NULL )))
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break;
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}
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if (i == count) ret = sleep_on( count, objects, flags, timeout, build_select_reply );
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while (--i >= 0) release_object( objects[i] );
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return ret;
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}
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/* attempt to wake threads sleeping on the object wait queue */
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@ -642,7 +652,8 @@ DECL_HANDLER(resume_thread)
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/* select on a handle list */
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DECL_HANDLER(select)
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{
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sleep_on( current, req->count, req->handles, req->flags, req->timeout );
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if (!select_on( req->count, req->handles, req->flags, req->timeout ))
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req->signaled = -1;
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}
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/* queue an APC for a thread */
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@ -20,12 +20,10 @@ struct thread_wait;
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struct thread_apc;
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struct mutex;
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struct debug_ctx;
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struct debug_event;
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enum run_state
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{
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RUNNING, /* running normally */
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SLEEPING, /* sleeping waiting for a request to terminate */
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TERMINATED /* terminated */
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};
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@ -40,8 +38,6 @@ struct thread
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struct process *process;
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struct mutex *mutex; /* list of currently owned mutexes */
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struct debug_ctx *debug_ctx; /* debugger context if this thread is a debugger */
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struct debug_event *debug_event; /* pending debug event for this thread */
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struct debug_event *exit_event; /* pending debug exit event for this thread */
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struct thread_wait *wait; /* current wait condition if sleeping */
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struct thread_apc *apc; /* list of async procedure calls */
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int apc_count; /* number of outstanding APCs */
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@ -59,6 +55,9 @@ struct thread
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enum request last_req; /* last request received (for debugging) */
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};
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/* callback function for building the thread reply when sleep_on is finished */
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typedef void (*sleep_reply)( struct thread *thread, struct object *obj, int signaled );
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extern struct thread *current;
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/* thread functions */
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@ -74,8 +73,9 @@ extern void resume_all_threads( void );
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extern int add_queue( struct object *obj, struct wait_queue_entry *entry );
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extern void remove_queue( struct object *obj, struct wait_queue_entry *entry );
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extern void kill_thread( struct thread *thread, int exit_code );
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extern void thread_timeout(void);
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extern void wake_up( struct object *obj, int max );
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extern int sleep_on( int count, struct object *objects[], int flags,
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int timeout, sleep_reply func );
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/* ptrace functions */
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@ -1336,11 +1336,6 @@ void trace_request( enum request req, int fd )
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else fprintf( stderr, " )\n" );
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}
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void trace_timeout(void)
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{
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fprintf( stderr, "%08x: *timeout*\n", (unsigned int)current );
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}
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void trace_kill( struct thread *thread )
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{
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fprintf( stderr,"%08x: *killed* exit_code=%d\n",
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