d3d11/tests: Add more tests for format reinterpreting SRVs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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9d91865979
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@ -5548,6 +5548,7 @@ static void test_texture(void)
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0x00000000, 0x00100e46, 0x00000000, 0x0700002d, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
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0x00107e46, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
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static const DWORD ps_ld_sint8_code[] =
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{
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#if 0
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@ -5585,6 +5586,7 @@ static void test_texture(void)
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0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0a000038, 0x001020f2, 0x00000000,
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0x00100e46, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
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};
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static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
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static const DWORD ps_ld_uint8_code[] =
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{
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#if 0
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@ -5617,6 +5619,7 @@ static void test_texture(void)
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0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3b808081, 0x3b808081, 0x3b808081,
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0x3b808081, 0x0100003e,
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};
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static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
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static const DWORD ps_sample_code[] =
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{
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#if 0
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@ -5643,6 +5646,7 @@ static void test_texture(void)
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0x3b088889, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100046, 0x00000000,
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0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
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static const DWORD ps_sample_b_code[] =
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{
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#if 0
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@ -5672,6 +5676,7 @@ static void test_texture(void)
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0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
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0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
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static const DWORD ps_sample_l_code[] =
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{
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#if 0
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@ -5701,6 +5706,7 @@ static void test_texture(void)
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0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
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0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
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static const DWORD ps_sample_2d_array_code[] =
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{
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#if 0
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@ -5732,12 +5738,6 @@ static void test_texture(void)
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0x0020800a, 0x00000000, 0x00000000, 0x09000045, 0x001020f2, 0x00000000, 0x00100246, 0x00000000,
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0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
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};
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static const struct shader ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
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static const struct shader ps_ld_sint8 = {ps_ld_sint8_code, sizeof(ps_ld_sint8_code)};
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static const struct shader ps_ld_uint8 = {ps_ld_uint8_code, sizeof(ps_ld_uint8_code)};
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static const struct shader ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
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static const struct shader ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
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static const struct shader ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
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static const struct shader ps_sample_2d_array = {ps_sample_2d_array_code, sizeof(ps_sample_2d_array_code)};
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static const DWORD red_data[] =
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{
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@ -5846,6 +5846,20 @@ static void test_texture(void)
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0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x02, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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static const float r32_float[] =
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{
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0.0f, 1.0f, 0.5f, 0.50f,
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1.0f, 0.0f, 0.0f, 0.75f,
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0.0f, 1.0f, 0.5f, 0.25f,
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1.0f, 0.0f, 0.0f, 0.75f,
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};
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static const DWORD r32_uint[] =
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{
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0, 1, 2, 3,
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100, 200, 255, 128,
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40, 30, 20, 10,
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250, 210, 155, 190,
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};
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static const struct texture rgba_texture =
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{
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4, 4, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
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@ -5889,6 +5903,10 @@ static void test_texture(void)
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{blue_data, 5 * sizeof(*blue_data)},
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}
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};
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static const struct texture r32f_typeless = {4, 4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
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{{r32_float, 4 * sizeof(*r32_float)}}};
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static const struct texture r32u_typeless = {4, 4, 1, 1, DXGI_FORMAT_R32_TYPELESS,
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{{r32_uint, 4 * sizeof(*r32_uint)}}};
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static const DWORD red_colors[] =
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{
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0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
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@ -5973,6 +5991,20 @@ static void test_texture(void)
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0x7e7e7e7e, 0x7e7e7e7e, 0x7e7e7e7e, 0x7e808080,
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0x7e7e7e7e, 0x7e7f7f7f, 0x7e7f7f7f, 0x7e7f7f7f,
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};
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static const DWORD r32f_colors[] =
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{
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0xff000000, 0xff0000ff, 0xff00007f, 0xff00007f,
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0xff0000ff, 0xff000000, 0xff000000, 0xff0000bf,
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0xff000000, 0xff0000ff, 0xff00007f, 0xff000040,
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0xff0000ff, 0xff000000, 0xff000000, 0xff0000bf,
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};
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static const DWORD r32u_colors[16] =
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{
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0x01000000, 0x01000001, 0x01000002, 0x01000003,
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0x01000064, 0x010000c8, 0x010000ff, 0x01000080,
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0x01000028, 0x0100001e, 0x01000014, 0x0100000a,
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0x010000fa, 0x010000d2, 0x0100009b, 0x010000be,
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};
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static const DWORD zero_colors[4 * 4] = {0};
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static const float red[] = {1.0f, 0.0f, 0.0f, 0.5f};
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@ -6119,6 +6151,8 @@ static void test_texture(void)
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#define BC3_UNORM_SRGB DXGI_FORMAT_BC3_UNORM_SRGB
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#define R8G8B8A8_UNORM_SRGB DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
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#define R8G8B8A8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM
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#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
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#define R32_UINT DXGI_FORMAT_R32_UINT
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#define FMT_UNKNOWN DXGI_FORMAT_UNKNOWN
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{&ps_sample, &bc1_typeless, {BC1_UNORM, TEX_2D, 0, 1}, 0.0f, bc_colors},
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{&ps_sample, &bc1_typeless, {BC1_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, bc_colors},
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@ -6128,10 +6162,12 @@ static void test_texture(void)
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{&ps_sample, &bc3_typeless, {BC3_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, bc_colors},
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{&ps_sample, &srgb_typeless, {R8G8B8A8_UNORM_SRGB, TEX_2D, 0, 1}, 0.0f, srgb_colors},
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{&ps_sample, &srgb_typeless, {R8G8B8A8_UNORM, TEX_2D, 0, 1}, 0.0f, srgb_data},
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{&ps_sample, &r32f_typeless, {R32_FLOAT, TEX_2D, 0, 1}, 0.0f, r32f_colors},
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{&ps_sample, &array_2d_texture, {FMT_UNKNOWN, TEX_2D, 0, 1}, 0.0f, red_colors},
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{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 0, 1}, 0.0f, red_colors},
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{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 1, 1}, 0.0f, green_data},
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{&ps_sample_2d_array, &array_2d_texture, {FMT_UNKNOWN, TEX_2D_ARRAY, 0, 1, 2, 1}, 0.0f, blue_colors},
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{&ps_ld_uint8, &r32u_typeless, {R32_UINT, TEX_2D, 0, 1}, 0.0f, r32u_colors},
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#undef TEX_2D
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#undef TEX_2D_ARRAY
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#undef BC1_UNORM
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@ -6142,6 +6178,8 @@ static void test_texture(void)
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#undef BC3_UNORM_SRGB
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#undef R8G8B8A8_UNORM_SRGB
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#undef R8G8B8A8_UNORM
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#undef R32_FLOAT
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#undef R32_UINT
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#undef FMT_UNKNOWN
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};
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