d3d11.idl: Add missing D3D11_DEVICE_CONTEXT_TYPE enums and D3D11_FEATURE_DATA_* declaration.
Signed-off-by: Ihsan Akmal <ihsanapps@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -460,6 +460,12 @@ typedef enum D3D11_DEPTH_WRITE_MASK
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D3D11_DEPTH_WRITE_MASK_ALL,
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} D3D11_DEPTH_WRITE_MASK;
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typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
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{
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D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
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D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
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} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
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typedef enum D3D11_DEVICE_CONTEXT_TYPE
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{
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D3D11_DEVICE_CONTEXT_IMMEDIATE,
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@ -488,7 +494,16 @@ typedef enum D3D11_FEATURE
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D3D11_FEATURE_ARCHITECTURE_INFO,
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D3D11_FEATURE_D3D9_OPTIONS,
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D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
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D3D11_FEATURE_D3D9_SHADOW_SUPPORT
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D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
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D3D11_FEATURE_D3D11_OPTIONS1,
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D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
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D3D11_FEATURE_MARKER_SUPPORT,
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D3D11_FEATURE_D3D9_OPTIONS1,
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D3D11_FEATURE_D3D11_OPTIONS2,
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D3D11_FEATURE_D3D11_OPTIONS3,
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D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
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D3D11_FEATURE_D3D11_OPTIONS4,
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D3D11_FEATURE_SHADER_CACHE,
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} D3D11_FEATURE;
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typedef struct D3D11_FEATURE_DATA_THREADING
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@ -502,6 +517,18 @@ typedef struct D3D11_FEATURE_DATA_DOUBLES
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BOOL DoublePrecisionFloatShaderOps;
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} D3D11_FEATURE_DATA_DOUBLES;
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typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
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{
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport;
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} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
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typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
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{
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DXGI_FORMAT InFormat;
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UINT OutFormatSupport2;
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} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
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typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
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{
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BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
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@ -525,6 +552,110 @@ typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
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BOOL ExtendedResourceSharing;
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} D3D11_FEATURE_DATA_D3D11_OPTIONS;
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typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
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{
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BOOL TileBasedDeferredRenderer;
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} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
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typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
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{
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BOOL FullNonPow2TextureSupport;
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} D3D11_FEATURE_DATA_D3D9_OPTIONS;
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typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
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{
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BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
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} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
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typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
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{
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D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
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D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
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} D3D11_SHADER_MIN_PRECISION_SUPPORT;
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typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
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{
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UINT PixelShaderMinPrecision;
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UINT AllOtherShaderStagesMinPrecision;
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} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
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typedef enum D3D11_TILED_RESOURCES_TIER
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{
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D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
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D3D11_TILED_RESOURCES_TIER_1 = 0x1,
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D3D11_TILED_RESOURCES_TIER_2 = 0x2,
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D3D11_TILED_RESOURCES_TIER_3 = 0x3,
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} D3D11_TILED_RESOURCES_TIER;
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typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
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{
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D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
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BOOL MinMaxFiltering;
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BOOL ClearViewAlsoSupportsDepthOnlyFormats;
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BOOL MapOnDefaultBuffers;
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} D3D11_FEATURE_DATA_D3D11_OPTIONS1;
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typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
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{
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BOOL SimpleInstancingSupported;
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} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
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typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
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{
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BOOL Profile;
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} D3D11_FEATURE_DATA_MARKER_SUPPORT;
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typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
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{
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BOOL FullNonPow2TextureSupported;
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BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
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BOOL SimpleInstancingSupported;
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BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
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} D3D11_FEATURE_DATA_D3D9_OPTIONS1;
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typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
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{
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D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
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D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
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D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
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D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
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} D3D11_CONSERVATIVE_RASTERIZATION_TIER;
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typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
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{
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BOOL PSSpecifiedStencilRefSupported;
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BOOL TypedUAVLoadAdditionalFormats;
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BOOL ROVsSupported;
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D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
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D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
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BOOL MapOnDefaultTextures;
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BOOL StandardSwizzle;
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BOOL UnifiedMemoryArchitecture;
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} D3D11_FEATURE_DATA_D3D11_OPTIONS2;
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typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
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{
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BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
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} D3D11_FEATURE_DATA_D3D11_OPTIONS3;
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typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
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{
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UINT MaxGPUVirtualAddressBitsPerResource;
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UINT MaxGPUVirtualAddressBitsPerProcess;
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} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
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typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
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{
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D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
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D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
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D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
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} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
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typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
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{
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UINT SupportFlags;
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} D3D11_FEATURE_DATA_SHADER_CACHE;
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typedef enum D3D11_FILL_MODE
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{
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D3D11_FILL_WIREFRAME = 2,
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