d3d11/tests: Require feature level 11_0 or 10_0 by default.
Otherwise D3D11CreateDevice() might fallback to feature level 9 and the current tests can't handle (nor are interested in) that. Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -187,8 +187,23 @@ static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture,
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static ID3D11Device *create_device(const D3D_FEATURE_LEVEL *feature_level)
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{
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static const D3D_FEATURE_LEVEL default_feature_level[] =
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{
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_0,
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};
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unsigned int feature_level_count;
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ID3D11Device *device;
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UINT feature_level_count = feature_level ? 1 : 0;
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if (feature_level)
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{
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feature_level_count = 1;
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}
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else
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{
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feature_level = default_feature_level;
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feature_level_count = sizeof(default_feature_level) / sizeof(default_feature_level[0]);
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}
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, 0, feature_level, feature_level_count,
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D3D11_SDK_VERSION, &device, NULL, NULL)))
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