diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index afd012ae499..7312f9c6c04 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -1918,7 +1918,11 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt } /* Check for supported sRGB formats (Texture loading and framebuffer) */ - if (GL_SUPPORT(EXT_TEXTURE_SRGB) && (Usage & WINED3DUSAGE_QUERY_SRGBREAD)) { + if (Usage & WINED3DUSAGE_QUERY_SRGBREAD) { + if(!GL_SUPPORT(EXT_TEXTURE_SRGB)) { + TRACE_(d3d_caps)("[FAILED] GL_EXT_texture_sRGB not supported\n"); + } + switch (CheckFormat) { case WINED3DFMT_A8R8G8B8: case WINED3DFMT_X8R8G8B8: @@ -1931,7 +1935,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt case WINED3DFMT_DXT4: case WINED3DFMT_DXT5: TRACE_(d3d_caps)("[OK]\n"); - return WINED3D_OK; + break; /* Continue with checking other flags */ default: TRACE_(d3d_caps)("[FAILED] Gamma texture format %s not supported.\n", debug_d3dformat(CheckFormat));