wined3d: Remove a silly check in drawStridedInstanced().
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@ -687,7 +687,6 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const WineDirect3
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}
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TRACE("(%p) : glElements(%x, %d, %d, ...)\n", This, glPrimitiveType, numberOfVertices, minIndex);
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idxData = idxData == (void *)-1 ? NULL : idxData;
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/* First, figure out how many instances we have to draw */
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for(i = 0; i < MAX_STREAMS; i++) {
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