wined3d: Remove a silly check in drawStridedInstanced().

This commit is contained in:
Henri Verbeet 2009-01-09 10:23:42 +01:00 committed by Alexandre Julliard
parent 92488ca7c1
commit 9d523ebd8f
1 changed files with 0 additions and 1 deletions

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@ -687,7 +687,6 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const WineDirect3
}
TRACE("(%p) : glElements(%x, %d, %d, ...)\n", This, glPrimitiveType, numberOfVertices, minIndex);
idxData = idxData == (void *)-1 ? NULL : idxData;
/* First, figure out how many instances we have to draw */
for(i = 0; i < MAX_STREAMS; i++) {