d2d1: Don't use render target pointer directly in bitmap initialization helpers.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2016-03-29 02:21:43 +03:00 committed by Alexandre Julliard
parent 37b496d65f
commit 9cc6a6e5d6
3 changed files with 12 additions and 12 deletions

View File

@ -238,7 +238,7 @@ static void d2d_bitmap_init(struct d2d_bitmap *bitmap, ID2D1Factory *factory,
} }
} }
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target, HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *device,
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc)
{ {
D3D10_SUBRESOURCE_DATA resource_data; D3D10_SUBRESOURCE_DATA resource_data;
@ -269,14 +269,14 @@ HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
resource_data.pSysMem = src_data; resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch; resource_data.SysMemPitch = pitch;
if (FAILED(hr = ID3D10Device_CreateTexture2D(render_target->device, &texture_desc, if (FAILED(hr = ID3D10Device_CreateTexture2D(device, &texture_desc,
src_data ? &resource_data : NULL, &texture))) src_data ? &resource_data : NULL, &texture)))
{ {
ERR("Failed to create texture, hr %#x.\n", hr); ERR("Failed to create texture, hr %#x.\n", hr);
return hr; return hr;
} }
hr = ID3D10Device_CreateShaderResourceView(render_target->device, (ID3D10Resource *)texture, NULL, &view); hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)texture, NULL, &view);
ID3D10Texture2D_Release(texture); ID3D10Texture2D_Release(texture);
if (FAILED(hr)) if (FAILED(hr))
{ {
@ -284,13 +284,13 @@ HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
return hr; return hr;
} }
d2d_bitmap_init(bitmap, render_target->factory, view, size, desc); d2d_bitmap_init(bitmap, factory, view, size, desc);
ID3D10ShaderResourceView_Release(view); ID3D10ShaderResourceView_Release(view);
return S_OK; return S_OK;
} }
HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target, HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *target_device,
REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc) REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc)
{ {
if (IsEqualGUID(iid, &IID_ID2D1Bitmap)) if (IsEqualGUID(iid, &IID_ID2D1Bitmap))
@ -299,12 +299,12 @@ HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
D2D1_BITMAP_PROPERTIES d; D2D1_BITMAP_PROPERTIES d;
ID3D10Device *device; ID3D10Device *device;
if (src_impl->factory != render_target->factory) if (src_impl->factory != factory)
return D2DERR_WRONG_FACTORY; return D2DERR_WRONG_FACTORY;
ID3D10ShaderResourceView_GetDevice(src_impl->view, &device); ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
ID3D10Device_Release(device); ID3D10Device_Release(device);
if (device != render_target->device) if (device != target_device)
return D2DERR_UNSUPPORTED_OPERATION; return D2DERR_UNSUPPORTED_OPERATION;
if (!desc) if (!desc)
@ -322,7 +322,7 @@ HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_
return D2DERR_UNSUPPORTED_PIXEL_FORMAT; return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
} }
d2d_bitmap_init(bitmap, render_target->factory, src_impl->view, src_impl->pixel_size, desc); d2d_bitmap_init(bitmap, factory, src_impl->view, src_impl->pixel_size, desc);
return S_OK; return S_OK;
} }

View File

@ -204,9 +204,9 @@ struct d2d_bitmap
float dpi_y; float dpi_y;
}; };
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target, HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *device,
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN; D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target, HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, ID2D1Factory *factory, ID3D10Device *device,
REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN; REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN; struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;

View File

@ -312,7 +312,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateBitmap(ID2D1RenderT
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if (FAILED(hr = d2d_bitmap_init_memory(object, render_target, size, src_data, pitch, desc))) if (FAILED(hr = d2d_bitmap_init_memory(object, render_target->factory, render_target->device, size, src_data, pitch, desc)))
{ {
WARN("Failed to initialize bitmap, hr %#x.\n", hr); WARN("Failed to initialize bitmap, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
@ -444,7 +444,7 @@ static HRESULT STDMETHODCALLTYPE d2d_d3d_render_target_CreateSharedBitmap(ID2D1R
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if (FAILED(hr = d2d_bitmap_init_shared(object, render_target, iid, data, desc))) if (FAILED(hr = d2d_bitmap_init_shared(object, render_target->factory, render_target->device, iid, data, desc)))
{ {
WARN("Failed to initialize bitmap, hr %#x.\n", hr); WARN("Failed to initialize bitmap, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);