d3dx9/tests: Increase tolerance in a quaternion test.

It currently fails for me on 32-bit Linux.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2022-03-28 14:12:19 +02:00 committed by Alexandre Julliard
parent 9400874e3c
commit 9cb65cb025
1 changed files with 1 additions and 1 deletions

View File

@ -1848,7 +1848,7 @@ static void D3DXQuaternionTest(void)
u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
D3DXQuaternionSquadSetup(&gotquat, &Nq, &Nq1, &r, &s, &t, &u);
expectedquat.x = 7.121285f; expectedquat.y = 2.159964f; expectedquat.z = -3.855094f; expectedquat.w = 5.362844f;
expect_quaternion(&expectedquat, &gotquat, 2);
expect_quaternion(&expectedquat, &gotquat, 16);
expectedquat.x = -1113.492920f; expectedquat.y = 82.679260f; expectedquat.z = -6.696645f; expectedquat.w = -4.090050f;
expect_quaternion(&expectedquat, &Nq, 4);
expectedquat.x = -1111.0f; expectedquat.y = 111.0f; expectedquat.z = -11.0f; expectedquat.w = 1.0f;