wined3d: Avoid FIXME() message for unhandled cube map arrays.
There are no GLSL functions with the type part for cube map array textures. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3206,7 +3206,7 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
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type_part = resource_type_info[resource_type].type_part;
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if (resource_type == WINED3D_SHADER_RESOURCE_TEXTURE_2D && texrect)
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type_part = "2DRect";
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if (!type_part[0])
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if (!type_part[0] && resource_type != WINED3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY)
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FIXME("Unhandled resource type %#x.\n", resource_type);
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if (!lod && grad && !shader_glsl_has_core_grad(gl_info, &ctx->shader->reg_maps.shader_version))
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