d3d11: Rename d3d10_shader_info to d3d_shader_info.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
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@ -47,7 +47,7 @@
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struct d3d_device;
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struct d3d_device;
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struct d3d10_shader_info
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struct d3d_shader_info
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{
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{
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const DWORD *shader_code;
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const DWORD *shader_code;
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struct wined3d_shader_signature *input_signature;
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struct wined3d_shader_signature *input_signature;
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@ -26,7 +26,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
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{
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{
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struct d3d10_shader_info *shader_info = ctx;
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struct d3d_shader_info *shader_info = ctx;
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HRESULT hr;
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HRESULT hr;
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switch (tag)
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switch (tag)
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@ -53,7 +53,7 @@ static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *
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return S_OK;
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return S_OK;
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}
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}
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static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info)
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static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d_shader_info *shader_info)
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{
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{
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HRESULT hr;
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HRESULT hr;
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@ -364,7 +364,7 @@ static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d
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{
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{
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struct wined3d_shader_signature output_signature;
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struct wined3d_shader_signature output_signature;
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struct wined3d_shader_signature input_signature;
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struct wined3d_shader_signature input_signature;
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struct d3d10_shader_info shader_info;
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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HRESULT hr;
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@ -659,7 +659,7 @@ static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader, stru
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{
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{
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struct wined3d_shader_signature output_signature;
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struct wined3d_shader_signature output_signature;
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struct wined3d_shader_signature input_signature;
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struct wined3d_shader_signature input_signature;
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struct d3d10_shader_info shader_info;
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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HRESULT hr;
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@ -973,7 +973,7 @@ static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d
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{
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{
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struct wined3d_shader_signature output_signature;
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struct wined3d_shader_signature output_signature;
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struct wined3d_shader_signature input_signature;
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struct wined3d_shader_signature input_signature;
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struct d3d10_shader_info shader_info;
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struct d3d_shader_info shader_info;
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struct wined3d_shader_desc desc;
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struct wined3d_shader_desc desc;
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HRESULT hr;
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HRESULT hr;
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