wined3d: Add a '\n' to Wine traces.

This commit is contained in:
Francois Gouget 2008-09-01 17:01:55 +02:00 committed by Alexandre Julliard
parent 5a127ad570
commit 9c63e186c6
2 changed files with 2 additions and 2 deletions

View File

@ -673,7 +673,7 @@ static void nvrc_fragment_free(IWineD3DDevice *iface) {}
*/
static BOOL nvts_conv_supported(WINED3DFORMAT fmt) {
TRACE("Checking shader format support for format %s: [FAILED]", debug_d3dformat(fmt));
TRACE("Checking shader format support for format %s: [FAILED]\n", debug_d3dformat(fmt));
return FALSE;
}

View File

@ -5557,7 +5557,7 @@ static void ffp_fragment_get_caps(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_in
static HRESULT ffp_fragment_alloc(IWineD3DDevice *iface) { return WINED3D_OK; }
static void ffp_fragment_free(IWineD3DDevice *iface) {}
static BOOL ffp_conv_supported(WINED3DFORMAT fmt) {
TRACE("Checking shader format support for format %s: [FAILED]", debug_d3dformat(fmt));
TRACE("Checking shader format support for format %s: [FAILED]\n", debug_d3dformat(fmt));
return FALSE;
}