wined3d: Add a '\n' to Wine traces.
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5a127ad570
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@ -673,7 +673,7 @@ static void nvrc_fragment_free(IWineD3DDevice *iface) {}
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*/
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*/
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static BOOL nvts_conv_supported(WINED3DFORMAT fmt) {
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static BOOL nvts_conv_supported(WINED3DFORMAT fmt) {
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TRACE("Checking shader format support for format %s: [FAILED]", debug_d3dformat(fmt));
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TRACE("Checking shader format support for format %s: [FAILED]\n", debug_d3dformat(fmt));
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return FALSE;
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return FALSE;
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}
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}
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@ -5557,7 +5557,7 @@ static void ffp_fragment_get_caps(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_in
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static HRESULT ffp_fragment_alloc(IWineD3DDevice *iface) { return WINED3D_OK; }
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static HRESULT ffp_fragment_alloc(IWineD3DDevice *iface) { return WINED3D_OK; }
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static void ffp_fragment_free(IWineD3DDevice *iface) {}
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static void ffp_fragment_free(IWineD3DDevice *iface) {}
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static BOOL ffp_conv_supported(WINED3DFORMAT fmt) {
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static BOOL ffp_conv_supported(WINED3DFORMAT fmt) {
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TRACE("Checking shader format support for format %s: [FAILED]", debug_d3dformat(fmt));
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TRACE("Checking shader format support for format %s: [FAILED]\n", debug_d3dformat(fmt));
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return FALSE;
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return FALSE;
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}
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}
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