wined3d: Move the point sprite support test into the template.
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@ -1586,13 +1586,14 @@ static void state_lastpixel(DWORD state, IWineD3DStateBlockImpl *stateblock, Win
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}
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}
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static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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static void state_pointsprite_w(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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/* TODO: NV_POINT_SPRITE */
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if (!GL_SUPPORT(ARB_POINT_SPRITE)) {
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if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
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TRACE("Point sprites not supported\n");
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return;
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}
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}
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static void state_pointsprite(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
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if (stateblock->renderState[WINED3DRS_POINTSPRITEENABLE]) {
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glEnable(GL_POINT_SPRITE_ARB);
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checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
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@ -4334,7 +4335,8 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_arb }, ARB_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_ext }, EXT_POINT_PARAMETERS },
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{ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), { STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_psizemin_w }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite }, ARB_POINT_SPRITE },
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{ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), { STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_pointsprite_w }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALE_A), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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{ STATE_RENDER(WINED3DRS_POINTSCALE_B), { STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_pscale }, 0 },
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