From 9c1a61b6e62c0496163cba2e4fc02b11ce7212cf Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 27 Nov 2006 20:51:07 +0100 Subject: [PATCH] wined3d: Delete the device's FBO when destroying the device. --- dlls/wined3d/device.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 340a0a553ee..f06b9cb0086 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -566,6 +566,10 @@ static ULONG WINAPI IWineD3DDeviceImpl_Release(IWineD3DDevice *iface) { TRACE("(%p) : Releasing from %d\n", This, refCount + 1); if (!refCount) { + if (This->fbo) { + GL_EXTCALL(glDeleteFramebuffersEXT(1, &This->fbo)); + } + /* TODO: Clean up all the surfaces and textures! */ /* NOTE: You must release the parent if the object was created via a callback ** ***************************/