d3d9/tests: Remove the rtpatch test.
It segfaults on Win7 + Nvidia Kepler and apparently returns different return values on Windows 8. Since this functionality isn't supported on any HW I doubt games will care.
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@ -6357,118 +6357,6 @@ static void test_swvp_buffer(void)
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DestroyWindow(window);
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}
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static void test_rtpatch(void)
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{
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d9;
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UINT refcount;
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HWND window;
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HRESULT hr;
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IDirect3DVertexBuffer9 *buffer;
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IDirect3DVertexDeclaration9 *decl;
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static const unsigned int bufsize = 16;
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struct
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{
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float x, y, z;
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} *data;
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D3DRECTPATCH_INFO patch;
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static const float num_segs[] = {1.0f, 1.0f, 1.0f, 1.0f};
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UINT handle = 0x1234;
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D3DCAPS9 caps;
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/* Position input, this generates tesselated positions, but do not generate normals
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* or texture coordinates. The d3d documentation isn't clear on how to do this */
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static const D3DVERTEXELEMENT9 decl_elements[] = {
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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D3DDECL_END()
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};
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if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Failed to create IDirect3D9 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d9, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
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if (caps.DevCaps & D3DDEVCAPS_RTPATCHES)
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{
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/* The draw methods return the same values, but the patch handle support
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* is different on the refrast, which is the only d3d implementation
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* known to support tri/rect patches */
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skip("Device supports patches, skipping unsupported patch test\n");
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IDirect3DDevice9_Release(device);
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
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ok(SUCCEEDED(hr), "Failed to create vertex declaration, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
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ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*data), D3DUSAGE_RTPATCHES, 0,
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D3DPOOL_MANAGED, &buffer, NULL);
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ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **)&data, 0);
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ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
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memset(data, 0, bufsize * sizeof(*data));
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*data));
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ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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patch.StartVertexOffsetWidth = 0;
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patch.StartVertexOffsetHeight = 0;
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patch.Width = 4;
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patch.Height = 4;
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patch.Stride = 4;
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patch.Basis = D3DBASIS_BEZIER;
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patch.Degree = D3DDEGREE_CUBIC;
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hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, NULL);
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ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, &patch);
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ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, NULL);
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ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawRectPatch(device, 0, num_segs, NULL);
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ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawRectPatch(device, 0, num_segs, &patch);
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ok(SUCCEEDED(hr), "Failed to draw rect patch outside scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DeletePatch(device, handle);
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ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
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hr = IDirect3DDevice9_DeletePatch(device, 0);
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ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
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hr = IDirect3DDevice9_DeletePatch(device, 0x1235);
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ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
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IDirect3DVertexDeclaration9_Release(decl);
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IDirect3DVertexBuffer9_Release(buffer);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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}
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static void test_npot_textures(void)
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{
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IDirect3DDevice9 *device = NULL;
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@ -7506,7 +7394,6 @@ START_TEST(device)
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test_surface_blocks();
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test_set_palette();
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test_swvp_buffer();
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test_rtpatch();
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test_npot_textures();
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test_vidmem_accounting();
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test_volume_locking();
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