From 9c190f8118faa2f4708e86340e3e0440f668835b Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Tue, 24 Mar 2020 17:35:24 +0100 Subject: [PATCH] wined3d: Align CS packet size to the header size. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/cs.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c index dbdf5f2ec28..0ab6dd5b189 100644 --- a/dlls/wined3d/cs.c +++ b/dlls/wined3d/cs.c @@ -2651,8 +2651,9 @@ static void *wined3d_cs_queue_require_space(struct wined3d_cs_queue *queue, size struct wined3d_cs_packet *packet; header_size = FIELD_OFFSET(struct wined3d_cs_packet, data[0]); - size = (size + header_size - 1) & ~(header_size - 1); packet_size = FIELD_OFFSET(struct wined3d_cs_packet, data[size]); + packet_size = (packet_size + header_size - 1) & ~(header_size - 1); + size = packet_size - header_size; if (packet_size >= WINED3D_CS_QUEUE_SIZE) { ERR("Packet size %lu >= queue size %u.\n",