d3dx9: Trace the parameter passed to IsParameterUsed().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3482,9 +3482,11 @@ static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface,
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static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
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{
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struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
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struct ID3DXEffectImpl *effect = impl_from_ID3DXEffect(iface);
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struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
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FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
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FIXME("iface %p, parameter %p, technique %p stub.\n", iface, parameter, technique);
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TRACE("param %p (%s).\n", param, param ? debugstr_a(param->name) : "");
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return TRUE;
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}
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