From 9be18d5fdd2957d270d619e5703b4b448d9ac9eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Fri, 21 Mar 2014 11:46:22 +0100 Subject: [PATCH] d3d8: Use the private store api for textures. --- dlls/d3d8/texture.c | 90 +++++---------------------------------------- 1 file changed, 9 insertions(+), 81 deletions(-) diff --git a/dlls/d3d8/texture.c b/dlls/d3d8/texture.c index 9d966592ba8..b6a032a79fb 100644 --- a/dlls/d3d8/texture.c +++ b/dlls/d3d8/texture.c @@ -113,52 +113,28 @@ static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority) @@ -483,52 +459,28 @@ static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority) @@ -874,52 +826,28 @@ static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", iface, debugstr_guid(guid), data, data_size, flags); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags); } static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid, void *data, DWORD *data_size) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s, data %p, data_size %p.\n", iface, debugstr_guid(guid), data, data_size); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_get_private_data(resource, guid, data, data_size); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size); } static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid) { struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface); - struct wined3d_resource *resource; - HRESULT hr; - TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); - wined3d_mutex_lock(); - resource = wined3d_texture_get_resource(texture->wined3d_texture); - hr = wined3d_resource_free_private_data(resource, guid); - wined3d_mutex_unlock(); - - return hr; + return d3d8_resource_free_private_data(&texture->resource, guid); } static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)