uianimation.idl: Add more interfaces.

Signed-off-by: Louis Lenders <xerox.xerox2000x@gmail.com>
Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Louis Lenders 2019-03-07 22:36:26 +01:00 committed by Alexandre Julliard
parent dbbfa48153
commit 9bc28deffc
1 changed files with 267 additions and 0 deletions

View File

@ -20,10 +20,19 @@ import "unknwn.idl";
interface IUIAnimationStoryboard; interface IUIAnimationStoryboard;
interface IUIAnimationVariable; interface IUIAnimationVariable;
interface IUIAnimationManager;
interface IUIAnimationPriorityComparison;
interface IUIAnimationTransitionFactory;
interface IUIAnimationInterpolator;
interface IUIAnimationManagerEventHandler;
interface IUIAnimationTransition;
interface IUIAnimationTransitionLibrary;
typedef DOUBLE UI_ANIMATION_SECONDS; typedef DOUBLE UI_ANIMATION_SECONDS;
typedef struct { int _; } *UI_ANIMATION_KEYFRAME; typedef struct { int _; } *UI_ANIMATION_KEYFRAME;
const UI_ANIMATION_SECONDS UI_ANIMATION_SECONDS_EVENTUALLY = -1.0;
typedef enum typedef enum
{ {
UI_ANIMATION_MANAGER_IDLE, UI_ANIMATION_MANAGER_IDLE,
@ -76,6 +85,34 @@ typedef enum
UI_ANIMATION_IDLE_BEHAVIOR_DISABLE, UI_ANIMATION_IDLE_BEHAVIOR_DISABLE,
} UI_ANIMATION_IDLE_BEHAVIOR; } UI_ANIMATION_IDLE_BEHAVIOR;
typedef [v1_enum] enum
{
UI_ANIMATION_MODE_DISABLED,
UI_ANIMATION_MODE_SYSTEM_DEFAULT,
UI_ANIMATION_MODE_ENABLED
} UI_ANIMATION_MODE;
typedef [v1_enum] enum
{
UI_ANIMATION_PRIORITY_EFFECT_FAILURE,
UI_ANIMATION_PRIORITY_EFFECT_DELAY
} UI_ANIMATION_PRIORITY_EFFECT;
typedef [v1_enum] enum
{
UI_ANIMATION_DEPENDENCY_NONE = 0,
UI_ANIMATION_DEPENDENCY_INTERMEDIATE_VALUES = 0x1,
UI_ANIMATION_DEPENDENCY_FINAL_VALUE = 0x2,
UI_ANIMATION_DEPENDENCY_FINAL_VELOCITY = 0x4,
UI_ANIMATION_DEPENDENCY_DURATION = 0x8
} UI_ANIMATION_DEPENDENCIES;
typedef [v1_enum] enum
{
UI_ANIMATION_SLOPE_INCREASING,
UI_ANIMATION_SLOPE_DECREASING
} UI_ANIMATION_SLOPE;
[ [
local, local,
object, object,
@ -334,6 +371,212 @@ interface IUIAnimationTimer : IUnknown
[in] UINT32 fps); [in] UINT32 fps);
} }
[
local,
object,
uuid(9169896c-ac8d-4e7d-94e5-67fa4dc2f2e8),
pointer_default(unique)
]
interface IUIAnimationManager : IUnknown
{
HRESULT CreateAnimationVariable(
[in] UI_ANIMATION_SECONDS initialvalue,
[out, retval] IUIAnimationVariable **variable);
HRESULT ScheduleTransition(
[in] IUIAnimationVariable *variable,
[in] IUIAnimationTransition *transition,
[in] UI_ANIMATION_SECONDS timenow);
HRESULT CreateStoryboard(
[out, retval] IUIAnimationStoryboard **storyboard);
HRESULT FinishAllStoryboards(
[in] UI_ANIMATION_SECONDS deadline);
HRESULT AbandonAllStoryboards();
HRESULT Update(
[in] UI_ANIMATION_SECONDS timenow,
[out, defaultvalue(0)] UI_ANIMATION_UPDATE_RESULT *updateresult);
HRESULT GetVariableFromTag(
[in] IUnknown * object,
[in] UINT32 id,
[out, retval] IUIAnimationVariable **variable);
HRESULT GetStoryboardFromTag(
[in] IUnknown * object,
[in] UINT32 id,
[out, retval] IUIAnimationStoryboard **storyboard);
HRESULT GetStatus(
[out, retval] UI_ANIMATION_MANAGER_STATUS *status);
HRESULT SetAnimationMode(
[in] UI_ANIMATION_MODE mode);
HRESULT Pause();
HRESULT Resume();
HRESULT SetManagerEventHandler(
[in] IUIAnimationManagerEventHandler *handler);
HRESULT SetCancelPriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetTrimPriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetCompressPriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetConcludePriorityComparison(
[in] IUIAnimationPriorityComparison *comparison);
HRESULT SetDefaultLongestAcceptableDelay(
[in] UI_ANIMATION_SECONDS delay);
HRESULT Shutdown();
}
[
local,
object,
uuid(83fa9b74-5f86-4618-bc6a-a2fac19b3f44),
pointer_default(unique)
]
interface IUIAnimationPriorityComparison : IUnknown
{
HRESULT HasPriority(
[in] IUIAnimationStoryboard *scheduledboard,
[in] IUIAnimationStoryboard *newboard,
[in] UI_ANIMATION_PRIORITY_EFFECT effect);
}
[
local,
object,
uuid(fcd91e03-3e3b-45ad-bbb1-6dfc8153743d),
pointer_default(unique)
]
interface IUIAnimationTransitionFactory : IUnknown
{
HRESULT CreateTransition(
[in] IUIAnimationInterpolator *interpolator,
[out, retval] IUIAnimationTransition **transition);
}
[
local,
object,
uuid(7815cbba-ddf7-478c-a46c-7b6c738b7978),
pointer_default(unique)
]
interface IUIAnimationInterpolator : IUnknown
{
HRESULT SetInitialValueAndVelocity(
[in] double initialvalue,
[in] double initialvelocity);
HRESULT SetDuration(
[in] UI_ANIMATION_SECONDS duration);
HRESULT GetDuration(
[out, retval] UI_ANIMATION_SECONDS *duration);
HRESULT GetFinalValue(
[out, retval] double *value);
HRESULT InterpolateValue(
[in] UI_ANIMATION_SECONDS offset,
[out, retval] double *value);
HRESULT InterpolateVelocity(
[in] UI_ANIMATION_SECONDS offset,
[out, retval] double *velocity);
HRESULT GetDependencies(
[out] UI_ANIMATION_DEPENDENCIES *initialvaluedependencies,
[out] UI_ANIMATION_DEPENDENCIES *initialvelocitydependencies,
[out] UI_ANIMATION_DEPENDENCIES *durationdependencies);
}
[
local,
object,
uuid(ca5a14b1-d24f-48b8-8fe4-c78169ba954e),
pointer_default(unique)
]
interface IUIAnimationTransitionLibrary : IUnknown
{
HRESULT CreateInstantaneousTransition(
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateConstantTransition(
[in] UI_ANIMATION_SECONDS duration,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateDiscreteTransition(
[in] UI_ANIMATION_SECONDS delay,
[in] double finalvalue,
[in] UI_ANIMATION_SECONDS hold,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateLinearTransition(
[in] UI_ANIMATION_SECONDS duration,
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateLinearTransitionFromSpeed(
[in] double speed,
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateSinusoidalTransitionFromVelocity(
[in] UI_ANIMATION_SECONDS duration,
[in] UI_ANIMATION_SECONDS period,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateSinusoidalTransitionFromRange(
[in] UI_ANIMATION_SECONDS duration,
[in] double minimumvalue,
[in] double maximumvalue,
[in] UI_ANIMATION_SECONDS period,
[in] UI_ANIMATION_SLOPE slope,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateAccelerateDecelerateTransition(
[in] UI_ANIMATION_SECONDS duration,
[in] double finalvalue,
[in] double accelerationratio,
[in] double decelerationratio,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateReversalTransition(
[in] UI_ANIMATION_SECONDS duration,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateCubicTransition(
[in] UI_ANIMATION_SECONDS duration,
[in] double finalvalue,
[in] double finalvelocity,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateSmoothStopTransition(
[in] UI_ANIMATION_SECONDS maximumduration,
[in] double finalvalue,
[out, retval] IUIAnimationTransition **transition);
HRESULT CreateParabolicTransitionFromAcceleration(
[in] UI_ANIMATION_SECONDS finalvalue,
[in] double finalvelocity,
[in] double acceleration,
[out, retval] IUIAnimationTransition **transition);
}
[ [
uuid(44ca24db-1a92-4149-bab5-fb14d64b401e), uuid(44ca24db-1a92-4149-bab5-fb14d64b401e),
version(1.0) version(1.0)
@ -347,4 +590,28 @@ library UIAnimation
{ {
[default] interface IUIAnimationTimer; [default] interface IUIAnimationTimer;
} }
[
uuid(4c1fc63a-695c-47e8-a339-1a194be3d0b8)
]
coclass UIAnimationManager
{
[default] interface IUIAnimationManager;
}
[
uuid(8a9b1cdd-fcd7-419c-8b44-42fd17db1887)
]
coclass UIAnimationTransitionFactory
{
[default] interface IUIAnimationTransitionFactory;
}
[
uuid(1d6322ad-aa85-4ef5-a828-86d71067d145)
]
coclass UIAnimationTransitionLibrary
{
[default] interface IUIAnimationTransitionLibrary;
}
} }