uianimation.idl: Add more interfaces.
Signed-off-by: Louis Lenders <xerox.xerox2000x@gmail.com> Signed-off-by: Vijay Kiran Kamuju <infyquest@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,10 +20,19 @@ import "unknwn.idl";
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interface IUIAnimationStoryboard;
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interface IUIAnimationVariable;
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interface IUIAnimationManager;
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interface IUIAnimationPriorityComparison;
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interface IUIAnimationTransitionFactory;
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interface IUIAnimationInterpolator;
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interface IUIAnimationManagerEventHandler;
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interface IUIAnimationTransition;
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interface IUIAnimationTransitionLibrary;
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typedef DOUBLE UI_ANIMATION_SECONDS;
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typedef struct { int _; } *UI_ANIMATION_KEYFRAME;
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const UI_ANIMATION_SECONDS UI_ANIMATION_SECONDS_EVENTUALLY = -1.0;
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typedef enum
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{
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UI_ANIMATION_MANAGER_IDLE,
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@ -76,6 +85,34 @@ typedef enum
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UI_ANIMATION_IDLE_BEHAVIOR_DISABLE,
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} UI_ANIMATION_IDLE_BEHAVIOR;
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typedef [v1_enum] enum
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{
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UI_ANIMATION_MODE_DISABLED,
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UI_ANIMATION_MODE_SYSTEM_DEFAULT,
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UI_ANIMATION_MODE_ENABLED
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} UI_ANIMATION_MODE;
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typedef [v1_enum] enum
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{
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UI_ANIMATION_PRIORITY_EFFECT_FAILURE,
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UI_ANIMATION_PRIORITY_EFFECT_DELAY
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} UI_ANIMATION_PRIORITY_EFFECT;
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typedef [v1_enum] enum
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{
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UI_ANIMATION_DEPENDENCY_NONE = 0,
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UI_ANIMATION_DEPENDENCY_INTERMEDIATE_VALUES = 0x1,
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UI_ANIMATION_DEPENDENCY_FINAL_VALUE = 0x2,
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UI_ANIMATION_DEPENDENCY_FINAL_VELOCITY = 0x4,
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UI_ANIMATION_DEPENDENCY_DURATION = 0x8
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} UI_ANIMATION_DEPENDENCIES;
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typedef [v1_enum] enum
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{
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UI_ANIMATION_SLOPE_INCREASING,
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UI_ANIMATION_SLOPE_DECREASING
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} UI_ANIMATION_SLOPE;
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[
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local,
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object,
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@ -334,6 +371,212 @@ interface IUIAnimationTimer : IUnknown
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[in] UINT32 fps);
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}
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[
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local,
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object,
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uuid(9169896c-ac8d-4e7d-94e5-67fa4dc2f2e8),
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pointer_default(unique)
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]
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interface IUIAnimationManager : IUnknown
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{
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HRESULT CreateAnimationVariable(
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[in] UI_ANIMATION_SECONDS initialvalue,
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[out, retval] IUIAnimationVariable **variable);
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HRESULT ScheduleTransition(
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[in] IUIAnimationVariable *variable,
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[in] IUIAnimationTransition *transition,
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[in] UI_ANIMATION_SECONDS timenow);
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HRESULT CreateStoryboard(
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[out, retval] IUIAnimationStoryboard **storyboard);
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HRESULT FinishAllStoryboards(
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[in] UI_ANIMATION_SECONDS deadline);
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HRESULT AbandonAllStoryboards();
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HRESULT Update(
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[in] UI_ANIMATION_SECONDS timenow,
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[out, defaultvalue(0)] UI_ANIMATION_UPDATE_RESULT *updateresult);
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HRESULT GetVariableFromTag(
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[in] IUnknown * object,
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[in] UINT32 id,
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[out, retval] IUIAnimationVariable **variable);
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HRESULT GetStoryboardFromTag(
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[in] IUnknown * object,
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[in] UINT32 id,
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[out, retval] IUIAnimationStoryboard **storyboard);
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HRESULT GetStatus(
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[out, retval] UI_ANIMATION_MANAGER_STATUS *status);
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HRESULT SetAnimationMode(
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[in] UI_ANIMATION_MODE mode);
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HRESULT Pause();
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HRESULT Resume();
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HRESULT SetManagerEventHandler(
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[in] IUIAnimationManagerEventHandler *handler);
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HRESULT SetCancelPriorityComparison(
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[in] IUIAnimationPriorityComparison *comparison);
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HRESULT SetTrimPriorityComparison(
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[in] IUIAnimationPriorityComparison *comparison);
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HRESULT SetCompressPriorityComparison(
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[in] IUIAnimationPriorityComparison *comparison);
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HRESULT SetConcludePriorityComparison(
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[in] IUIAnimationPriorityComparison *comparison);
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HRESULT SetDefaultLongestAcceptableDelay(
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[in] UI_ANIMATION_SECONDS delay);
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HRESULT Shutdown();
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}
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[
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local,
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object,
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uuid(83fa9b74-5f86-4618-bc6a-a2fac19b3f44),
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pointer_default(unique)
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]
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interface IUIAnimationPriorityComparison : IUnknown
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{
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HRESULT HasPriority(
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[in] IUIAnimationStoryboard *scheduledboard,
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[in] IUIAnimationStoryboard *newboard,
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[in] UI_ANIMATION_PRIORITY_EFFECT effect);
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}
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[
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local,
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object,
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uuid(fcd91e03-3e3b-45ad-bbb1-6dfc8153743d),
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pointer_default(unique)
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]
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interface IUIAnimationTransitionFactory : IUnknown
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{
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HRESULT CreateTransition(
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[in] IUIAnimationInterpolator *interpolator,
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[out, retval] IUIAnimationTransition **transition);
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}
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[
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local,
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object,
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uuid(7815cbba-ddf7-478c-a46c-7b6c738b7978),
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pointer_default(unique)
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]
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interface IUIAnimationInterpolator : IUnknown
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{
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HRESULT SetInitialValueAndVelocity(
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[in] double initialvalue,
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[in] double initialvelocity);
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HRESULT SetDuration(
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[in] UI_ANIMATION_SECONDS duration);
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HRESULT GetDuration(
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[out, retval] UI_ANIMATION_SECONDS *duration);
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HRESULT GetFinalValue(
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[out, retval] double *value);
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HRESULT InterpolateValue(
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[in] UI_ANIMATION_SECONDS offset,
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[out, retval] double *value);
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HRESULT InterpolateVelocity(
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[in] UI_ANIMATION_SECONDS offset,
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[out, retval] double *velocity);
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HRESULT GetDependencies(
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[out] UI_ANIMATION_DEPENDENCIES *initialvaluedependencies,
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[out] UI_ANIMATION_DEPENDENCIES *initialvelocitydependencies,
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[out] UI_ANIMATION_DEPENDENCIES *durationdependencies);
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}
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[
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local,
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object,
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uuid(ca5a14b1-d24f-48b8-8fe4-c78169ba954e),
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pointer_default(unique)
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]
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interface IUIAnimationTransitionLibrary : IUnknown
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{
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HRESULT CreateInstantaneousTransition(
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[in] double finalvalue,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateConstantTransition(
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[in] UI_ANIMATION_SECONDS duration,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateDiscreteTransition(
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[in] UI_ANIMATION_SECONDS delay,
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[in] double finalvalue,
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[in] UI_ANIMATION_SECONDS hold,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateLinearTransition(
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[in] UI_ANIMATION_SECONDS duration,
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[in] double finalvalue,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateLinearTransitionFromSpeed(
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[in] double speed,
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[in] double finalvalue,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateSinusoidalTransitionFromVelocity(
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[in] UI_ANIMATION_SECONDS duration,
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[in] UI_ANIMATION_SECONDS period,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateSinusoidalTransitionFromRange(
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[in] UI_ANIMATION_SECONDS duration,
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[in] double minimumvalue,
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[in] double maximumvalue,
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[in] UI_ANIMATION_SECONDS period,
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[in] UI_ANIMATION_SLOPE slope,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateAccelerateDecelerateTransition(
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[in] UI_ANIMATION_SECONDS duration,
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[in] double finalvalue,
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[in] double accelerationratio,
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[in] double decelerationratio,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateReversalTransition(
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[in] UI_ANIMATION_SECONDS duration,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateCubicTransition(
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[in] UI_ANIMATION_SECONDS duration,
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[in] double finalvalue,
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[in] double finalvelocity,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateSmoothStopTransition(
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[in] UI_ANIMATION_SECONDS maximumduration,
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[in] double finalvalue,
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[out, retval] IUIAnimationTransition **transition);
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HRESULT CreateParabolicTransitionFromAcceleration(
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[in] UI_ANIMATION_SECONDS finalvalue,
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[in] double finalvelocity,
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[in] double acceleration,
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[out, retval] IUIAnimationTransition **transition);
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}
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[
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uuid(44ca24db-1a92-4149-bab5-fb14d64b401e),
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version(1.0)
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@ -347,4 +590,28 @@ library UIAnimation
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{
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[default] interface IUIAnimationTimer;
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}
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[
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uuid(4c1fc63a-695c-47e8-a339-1a194be3d0b8)
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]
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coclass UIAnimationManager
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{
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[default] interface IUIAnimationManager;
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}
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[
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uuid(8a9b1cdd-fcd7-419c-8b44-42fd17db1887)
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]
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coclass UIAnimationTransitionFactory
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{
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[default] interface IUIAnimationTransitionFactory;
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}
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[
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uuid(1d6322ad-aa85-4ef5-a828-86d71067d145)
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]
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coclass UIAnimationTransitionLibrary
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{
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[default] interface IUIAnimationTransitionLibrary;
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}
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}
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