d3d10core/tests: Fix test failures in test_render_target_views().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2407,7 +2407,8 @@ static void test_render_target_views(void)
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ID3D10RenderTargetView *rtv;
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ID3D10Texture2D *texture;
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ID3D10Device *device;
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unsigned int i, j;
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unsigned int i, j, k;
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void *data;
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HRESULT hr;
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if (!init_test_context(&test_context))
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@ -2425,6 +2426,9 @@ static void test_render_target_views(void)
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texture_desc.CPUAccessFlags = 0;
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texture_desc.MiscFlags = 0;
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data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, texture_desc.Width * texture_desc.Height * 4);
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ok(!!data, "Failed to allocate memory.\n");
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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const struct test *test = &tests[i];
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@ -2440,6 +2444,17 @@ static void test_render_target_views(void)
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hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, &rtv_desc, &rtv);
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ok(SUCCEEDED(hr), "Test %u: Failed to create render target view, hr %#x.\n", i, hr);
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for (j = 0; j < texture_desc.ArraySize; ++j)
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{
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for (k = 0; k < texture_desc.MipLevels; ++k)
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{
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unsigned int sub_resource_idx = j * texture_desc.MipLevels + k;
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ID3D10Device_UpdateSubresource(device,
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(ID3D10Resource *)texture, sub_resource_idx, NULL, data, texture_desc.Width * 4, 0);
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}
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}
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check_texture_color(texture, 0, 0);
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ID3D10Device_OMSetRenderTargets(device, 1, &rtv, NULL);
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draw_color_quad(&test_context, &red);
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@ -2452,6 +2467,7 @@ static void test_render_target_views(void)
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ID3D10Texture2D_Release(texture);
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}
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HeapFree(GetProcessHeap(), 0, data);
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release_test_context(&test_context);
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}
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