gameux: Fix test failures on Wine wow64.
This commit is contained in:
parent
0e5c2f346d
commit
9b97fa1a60
|
@ -217,7 +217,7 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
|
|||
|
||||
if(SUCCEEDED(hr))
|
||||
hr = HRESULT_FROM_WIN32(RegCreateKeyExW(HKEY_LOCAL_MACHINE, lpRegistryKey,
|
||||
0, NULL, 0, KEY_ALL_ACCESS, NULL,
|
||||
0, NULL, 0, KEY_ALL_ACCESS | KEY_WOW64_64KEY, NULL,
|
||||
&hKey, NULL));
|
||||
|
||||
if(SUCCEEDED(hr))
|
||||
|
@ -252,7 +252,7 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
|
|||
if(FAILED(hr))
|
||||
{
|
||||
/* if something failed, remove whole key */
|
||||
hr2 = RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryKey, 0, 0);
|
||||
hr2 = RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryKey, KEY_WOW64_64KEY, 0);
|
||||
/* do not overwrite old failure code with new success code */
|
||||
if(FAILED(hr2))
|
||||
hr = hr2;
|
||||
|
@ -481,7 +481,7 @@ static HRESULT GAMEUX_RemoveRegistryRecord(GUID* pInstanceID)
|
|||
/* first, check is game installed for all users */
|
||||
hr = GAMEUX_buildGameRegistryPath(GIS_ALL_USERS, pInstanceID, &lpRegistryPath);
|
||||
if(SUCCEEDED(hr))
|
||||
hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, 0, 0));
|
||||
hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, KEY_WOW64_64KEY, 0));
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
|
||||
|
||||
|
@ -490,7 +490,7 @@ static HRESULT GAMEUX_RemoveRegistryRecord(GUID* pInstanceID)
|
|||
{
|
||||
hr = GAMEUX_buildGameRegistryPath(GIS_CURRENT_USER, pInstanceID, &lpRegistryPath);
|
||||
if(SUCCEEDED(hr))
|
||||
hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, 0, 0));
|
||||
hr = HRESULT_FROM_WIN32(RegDeleteKeyExW(HKEY_LOCAL_MACHINE, lpRegistryPath, KEY_WOW64_64KEY, 0));
|
||||
|
||||
HeapFree(GetProcessHeap(), 0, lpRegistryPath);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue