gameux: Add storing Description registry value.
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@ -52,6 +52,7 @@ void GAMEUX_initGameData(struct GAMEUX_GAME_DATA *GameData)
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GameData->sGDFBinaryPath = NULL;
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GameData->sGameInstallDirectory = NULL;
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GameData->bstrName = NULL;
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GameData->bstrDescription = NULL;
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}
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/*******************************************************************************
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* GAMEUX_uninitGameData
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@ -63,6 +64,7 @@ void GAMEUX_uninitGameData(struct GAMEUX_GAME_DATA *GameData)
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HeapFree(GetProcessHeap(), 0, GameData->sGDFBinaryPath);
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HeapFree(GetProcessHeap(), 0, GameData->sGameInstallDirectory);
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SysFreeString(GameData->bstrName);
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SysFreeString(GameData->bstrDescription);
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}
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/*******************************************************************************
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* GAMEUX_buildGameRegistryPath
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@ -211,6 +213,8 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
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{'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
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static const WCHAR sTitle[] =
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{'T','i','t','l','e',0};
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static const WCHAR sDescription[] =
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{'D','e','s','c','r','i','p','t','i','o','n',0};
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HRESULT hr, hr2;
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LPWSTR lpRegistryKey;
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@ -251,6 +255,11 @@ static HRESULT GAMEUX_WriteRegistryRecord(struct GAMEUX_GAME_DATA *GameData)
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REG_SZ, (LPBYTE)(GameData->bstrName),
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(lstrlenW(GameData->bstrName)+1)*sizeof(WCHAR)));
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if(SUCCEEDED(hr))
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hr = HRESULT_FROM_WIN32(RegSetValueExW(hKey, sDescription, 0,
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REG_SZ, (LPBYTE)(GameData->bstrDescription ? GameData->bstrDescription : GameData->bstrName),
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(lstrlenW(GameData->bstrDescription ? GameData->bstrDescription : GameData->bstrName)+1)*sizeof(WCHAR)));
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RegCloseKey(hKey);
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if(FAILED(hr))
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@ -283,6 +292,8 @@ static HRESULT GAMEUX_ProcessGameDefinitionElement(
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{
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static const WCHAR sName[] =
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{'N','a','m','e',0};
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static const WCHAR sDescription[] =
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{'D','e','s','c','r','i','p','t','i','o','n',0};
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HRESULT hr;
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BSTR bstrElementName;
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@ -296,6 +307,9 @@ static HRESULT GAMEUX_ProcessGameDefinitionElement(
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if(lstrcmpW(bstrElementName, sName) == 0)
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hr = IXMLDOMElement_get_text(element, &GameData->bstrName);
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else if(lstrcmpW(bstrElementName, sDescription) == 0)
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hr = IXMLDOMElement_get_text(element, &GameData->bstrDescription);
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else
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FIXME("entry %s in Game Definition File not yet supported\n", debugstr_w(bstrElementName));
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@ -43,6 +43,7 @@ struct GAMEUX_GAME_DATA
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GUID guidInstanceId; /* game installation instance identifier */
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GUID guidApplicationId; /* game's application identifier */
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BSTR bstrName; /* game's title */
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BSTR bstrDescription; /* game's description */
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};
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/*******************************************************************************
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* GAMEUX_initGameData
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@ -305,7 +305,7 @@ static void _validateGameRegistryValues(int line,
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/* this value exists up from Win7 */
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hr = _validateRegistryValue(hKey, keyPath, sDescription, RRF_RT_REG_SZ, sGameDescription);
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todo_wine ok_(__FILE__, line)(hr==S_OK || broken(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)), "failed while checking registry value (error 0x%x)\n", hr);
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ok_(__FILE__, line)(hr==S_OK || broken(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)), "failed while checking registry value (error 0x%x)\n", hr);
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}
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/*******************************************************************************
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* _validateGameKey
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