d3drm: Store animated frame pointer in animation object.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -213,6 +213,7 @@ struct d3drm_animation
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IDirect3DRMAnimation IDirect3DRMAnimation_iface;
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LONG ref;
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IDirect3DRM *d3drm;
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IDirect3DRMFrame3 *frame;
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};
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struct d3drm_wrap
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@ -3277,9 +3277,21 @@ static HRESULT WINAPI d3drm_animation1_DeleteKey(IDirect3DRMAnimation *iface, D3
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static HRESULT WINAPI d3drm_animation1_SetFrame(IDirect3DRMAnimation *iface, IDirect3DRMFrame *frame)
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{
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FIXME("iface %p, frame %p.\n", iface, frame);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation(iface);
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HRESULT hr = D3DRM_OK;
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return E_NOTIMPL;
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TRACE("iface %p, frame %p.\n", iface, frame);
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if (frame)
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{
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hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&animation->frame);
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if (SUCCEEDED(hr))
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IDirect3DRMFrame3_Release(animation->frame);
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}
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else
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animation->frame = NULL;
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return hr;
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}
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static HRESULT WINAPI d3drm_animation1_SetTime(IDirect3DRMAnimation *iface, D3DVALUE time)
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@ -3335,9 +3347,13 @@ static HRESULT WINAPI d3drm_animation2_DeleteKey(IDirect3DRMAnimation2 *iface, D
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static HRESULT WINAPI d3drm_animation2_SetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 *frame)
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{
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FIXME("iface %p, frame %p.\n", iface, frame);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
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return E_NOTIMPL;
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TRACE("iface %p, frame %p.\n", iface, frame);
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animation->frame = frame;
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_animation2_SetTime(IDirect3DRMAnimation2 *iface, D3DVALUE time)
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@ -3356,9 +3372,18 @@ static D3DRMANIMATIONOPTIONS WINAPI d3drm_animation2_GetOptions(IDirect3DRMAnima
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static HRESULT WINAPI d3drm_animation2_GetFrame(IDirect3DRMAnimation2 *iface, IDirect3DRMFrame3 **frame)
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{
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FIXME("iface %p, frame %p.\n", iface, frame);
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struct d3drm_animation *animation = impl_from_IDirect3DRMAnimation2(iface);
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return E_NOTIMPL;
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TRACE("iface %p, frame %p.\n", iface, frame);
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if (!frame)
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return D3DRMERR_BADVALUE;
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*frame = animation->frame;
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if (*frame)
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IDirect3DRMFrame3_AddRef(*frame);
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return D3DRM_OK;
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}
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static HRESULT WINAPI d3drm_animation2_DeleteKeyByID(IDirect3DRMAnimation2 *iface, DWORD id)
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@ -6707,6 +6707,8 @@ static void test_animation(void)
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IDirect3DRMAnimation2 *animation2;
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IDirect3DRMAnimation *animation;
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IDirect3DRMObject *obj, *obj2;
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IDirect3DRMFrame3 *frame3;
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IDirect3DRMFrame *frame;
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IDirect3DRM *d3drm1;
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HRESULT hr;
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@ -6738,6 +6740,42 @@ static void test_animation(void)
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IDirect3DRMObject_Release(obj);
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IDirect3DRMObject_Release(obj2);
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/* Set animated frame, get it back. */
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hr = IDirect3DRM_CreateFrame(d3drm1, NULL, &frame);
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ok(SUCCEEDED(hr), "Failed to create a frame, hr %#x.\n", hr);
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hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
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ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);
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CHECK_REFCOUNT(frame, 1);
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hr = IDirect3DRMAnimation_SetFrame(animation, frame);
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ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
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CHECK_REFCOUNT(frame, 1);
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hr = IDirect3DRMAnimation2_GetFrame(animation2, NULL);
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ok(hr == D3DRMERR_BADVALUE, "Unexpected hr %#x.\n", hr);
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hr = IDirect3DRMAnimation2_GetFrame(animation2, &frame3);
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ok(SUCCEEDED(hr), "Failed to get the frame, %#x.\n", hr);
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ok(frame3 != (void *)frame, "Unexpected interface pointer.\n");
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CHECK_REFCOUNT(frame, 2);
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IDirect3DRMFrame3_Release(frame3);
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hr = IDirect3DRMAnimation_SetFrame(animation, NULL);
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ok(SUCCEEDED(hr), "Failed to reset frame, hr %#x.\n", hr);
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hr = IDirect3DRMFrame_QueryInterface(frame, &IID_IDirect3DRMFrame3, (void **)&frame3);
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ok(SUCCEEDED(hr), "Failed to get IDirect3DRMFrame3, hr %#x.\n", hr);
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CHECK_REFCOUNT(frame3, 2);
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hr = IDirect3DRMAnimation2_SetFrame(animation2, frame3);
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ok(SUCCEEDED(hr), "Failed to set a frame, hr %#x.\n", hr);
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CHECK_REFCOUNT(frame3, 2);
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IDirect3DRMFrame3_Release(frame3);
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IDirect3DRMFrame_Release(frame);
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IDirect3DRMAnimation2_Release(animation2);
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IDirect3DRMAnimation_Release(animation);
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