d3dx9: Avoid LPDIRECT3DCUBETEXTURE9.
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17e33e9b27
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9b19d75519
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@ -949,13 +949,8 @@ HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device,
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return D3DXERR_INVALIDDATA;
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}
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HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 device,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DCUBETEXTURE9 *texture)
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HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size, UINT miplevels,
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DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **texture)
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{
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HRESULT hr;
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@ -976,10 +971,8 @@ HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 device,
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return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL);
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}
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device,
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LPCVOID data,
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UINT datasize,
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LPDIRECT3DCUBETEXTURE9 *texture)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
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const void *data, UINT datasize, struct IDirect3DCubeTexture9 **texture)
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{
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TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture);
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@ -1704,9 +1697,7 @@ static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int
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}
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}
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HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
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LPD3DXFILL3D function,
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LPVOID funcdata)
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HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *texture, LPD3DXFILL3D function, void *funcdata)
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{
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DWORD miplevels;
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DWORD m, i, x, y, c, f, v;
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@ -303,7 +303,7 @@ DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown)
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STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *device) PURE;
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STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC *desc) PURE;
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STDMETHOD(BeginCube)(THIS_ LPDIRECT3DCUBETEXTURE9 cubetex) PURE;
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STDMETHOD(BeginCube)(THIS_ struct IDirect3DCubeTexture9 *cubetex) PURE;
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STDMETHOD(BeginSphere)(THIS_ LPDIRECT3DTEXTURE9 tex) PURE;
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STDMETHOD(BeginHemisphere)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE;
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STDMETHOD(BeginParabolic)(THIS_ LPDIRECT3DTEXTURE9 texzpos, LPDIRECT3DTEXTURE9 texzneg) PURE;
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@ -306,15 +306,8 @@ HRESULT WINAPI D3DXCreateTexture( LPDIRECT3DDEVICE9 device,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DTEXTURE9 *texture);
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HRESULT WINAPI D3DXCreateCubeTexture( LPDIRECT3DDEVICE9 device,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTexture(struct IDirect3DDevice9 *device, UINT size,
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UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateVolumeTexture(struct IDirect3DDevice9 *device, UINT width, UINT height, UINT depth,
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UINT miplevels, DWORD usage, D3DFORMAT format, D3DPOOL pool, struct IDirect3DVolumeTexture9 **volume);
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@ -327,13 +320,10 @@ HRESULT WINAPI D3DXCreateTextureFromFileW( LPDIRECT3DDEVICE9 device,
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LPDIRECT3DTEXTURE9 *texture);
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#define D3DXCreateTextureFromFile WINELIB_NAME_AW(D3DXCreateTextureFromFile)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileA( LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileW( LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileA(struct IDirect3DDevice9 *device,
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const char *srcfile, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileW(struct IDirect3DDevice9 *device,
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const WCHAR *srcfile, struct IDirect3DCubeTexture9 **cube);
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#define D3DXCreateCubeTextureFromFile WINELIB_NAME_AW(D3DXCreateCubeTextureFromFile)
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileA(struct IDirect3DDevice9 *device,
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@ -353,14 +343,10 @@ HRESULT WINAPI D3DXCreateTextureFromResourceW( LPDIRECT3DDEVICE9 device,
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LPDIRECT3DTEXTURE9 *texture);
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#define D3DXCreateTextureFromResource WINELIB_NAME_AW(D3DXCreateTextureFromResource)
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceA( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCSTR resource,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceW( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCWSTR resource,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceA(struct IDirect3DDevice9 *device,
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HMODULE srcmodule, const char *resource, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceW(struct IDirect3DDevice9 *device,
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HMODULE srcmodule, const WCHAR *resource, struct IDirect3DCubeTexture9 **cube);
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#define D3DXCreateCubeTextureFromResource WINELIB_NAME_AW(D3DXCreateCubeTextureFromResource)
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceA(struct IDirect3DDevice9 *device,
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@ -400,33 +386,14 @@ HRESULT WINAPI D3DXCreateTextureFromFileExW( LPDIRECT3DDEVICE9 device,
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LPDIRECT3DTEXTURE9 *texture);
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#define D3DXCreateTextureFromFileEx WINELIB_NAME_AW(D3DXCreateTextureFromFileEx)
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExA( LPDIRECT3DDEVICE9 device,
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LPCSTR srcfile,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExW( LPDIRECT3DDEVICE9 device,
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LPCWSTR srcfile,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
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UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
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UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
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#define D3DXCreateCubeTextureFromFileEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromFileEx)
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
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@ -472,35 +439,14 @@ HRESULT WINAPI D3DXCreateTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
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LPDIRECT3DTEXTURE9 *texture);
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#define D3DXCreateTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateTextureFromResourceEx)
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCSTR resource,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW( LPDIRECT3DDEVICE9 device,
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HMODULE srcmodule,
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LPCWSTR resource,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
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const char *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
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const WCHAR *resource, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
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#define D3DXCreateCubeTextureFromResourceEx WINELIB_NAME_AW(D3DXCreateCubeTextureFromResourceEx)
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HRESULT WINAPI D3DXCreateVolumeTextureFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
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@ -517,11 +463,8 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
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LPCVOID srcdata,
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UINT srcdatasize,
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LPDIRECT3DTEXTURE9* texture);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory( LPDIRECT3DDEVICE9 device,
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LPCVOID srcdata,
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UINT srcdatasize,
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LPDIRECT3DCUBETEXTURE9* cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
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const void *srcdata, UINT srcdatasize, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(struct IDirect3DDevice9 *device,
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const void *srcdata, UINT srcdatasize, struct IDirect3DVolumeTexture9 **volume);
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@ -540,21 +483,10 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 devic
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DTEXTURE9 *texture);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx( LPDIRECT3DDEVICE9 device,
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LPCVOID srcdata,
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UINT srcdatasize,
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UINT size,
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UINT miplevels,
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DWORD usage,
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D3DFORMAT format,
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D3DPOOL pool,
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DWORD filter,
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DWORD mipfilter,
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D3DCOLOR colorkey,
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D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette,
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LPDIRECT3DCUBETEXTURE9 *cube);
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HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
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UINT srcdatasize, UINT size, UINT miplevels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
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PALETTEENTRY *palette, struct IDirect3DCubeTexture9 **cube);
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HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(struct IDirect3DDevice9 *device, const void *srcdata,
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UINT srcdatasize, UINT width, UINT height, UINT depth, UINT miplevels, DWORD usage, D3DFORMAT format,
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D3DPOOL pool, DWORD filter, DWORD mipfilter, D3DCOLOR colorkey, D3DXIMAGE_INFO *srcinfo,
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@ -587,21 +519,15 @@ HRESULT WINAPI D3DXFilterTexture( LPDIRECT3DBASETEXTURE9 texture,
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HRESULT WINAPI D3DXFillTexture( LPDIRECT3DTEXTURE9 texture,
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LPD3DXFILL2D function,
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LPVOID data);
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HRESULT WINAPI D3DXFillCubeTexture( LPDIRECT3DCUBETEXTURE9 cube,
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LPD3DXFILL3D function,
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LPVOID data);
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HRESULT WINAPI D3DXFillCubeTexture(struct IDirect3DCubeTexture9 *cube, LPD3DXFILL3D function, void *data);
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HRESULT WINAPI D3DXFillVolumeTexture(struct IDirect3DVolumeTexture9 *volume, LPD3DXFILL3D function, void *data);
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HRESULT WINAPI D3DXFillTextureTX( LPDIRECT3DTEXTURE9 texture,
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CONST DWORD *function,
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CONST D3DXVECTOR4 *constants,
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UINT numconstants);
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HRESULT WINAPI D3DXFillCubeTextureTX( LPDIRECT3DCUBETEXTURE9 cube,
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CONST DWORD *function,
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CONST D3DXVECTOR4 *constants,
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UINT numconstants);
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HRESULT WINAPI D3DXFillCubeTextureTX(struct IDirect3DCubeTexture9 *cube, const DWORD *function,
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const D3DXVECTOR4 *constants, UINT numconstants);
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HRESULT WINAPI D3DXFillVolumeTextureTX(struct IDirect3DVolumeTexture9 *volume, const DWORD *function,
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const D3DXVECTOR4 *constants, UINT numconstants);
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