wined3d: Add support for atomic min/max operations on thread group shared memory.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5034,6 +5034,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
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break;
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case WINED3DSIH_ATOMIC_IMAX:
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case WINED3DSIH_IMM_ATOMIC_IMAX:
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if (is_tgsm)
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op = "atomicMax";
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else
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op = "imageAtomicMax";
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if (data_type != WINED3D_DATA_INT)
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{
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@ -5043,6 +5046,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
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break;
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case WINED3DSIH_ATOMIC_IMIN:
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case WINED3DSIH_IMM_ATOMIC_IMIN:
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if (is_tgsm)
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op = "atomicMin";
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else
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op = "imageAtomicMin";
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if (data_type != WINED3D_DATA_INT)
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{
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@ -5059,6 +5065,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
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break;
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case WINED3DSIH_ATOMIC_UMAX:
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case WINED3DSIH_IMM_ATOMIC_UMAX:
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if (is_tgsm)
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op = "atomicMax";
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else
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op = "imageAtomicMax";
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if (data_type != WINED3D_DATA_UINT)
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{
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@ -5068,6 +5077,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
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break;
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case WINED3DSIH_ATOMIC_UMIN:
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case WINED3DSIH_IMM_ATOMIC_UMIN:
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if (is_tgsm)
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op = "atomicMin";
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else
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op = "imageAtomicMin";
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if (data_type != WINED3D_DATA_UINT)
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{
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