wined3d: Add support for atomic min/max operations on thread group shared memory.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-03 01:30:27 +01:00 committed by Alexandre Julliard
parent 0046056527
commit 9b1748b05f
1 changed files with 16 additions and 4 deletions

View File

@ -5034,6 +5034,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
break; break;
case WINED3DSIH_ATOMIC_IMAX: case WINED3DSIH_ATOMIC_IMAX:
case WINED3DSIH_IMM_ATOMIC_IMAX: case WINED3DSIH_IMM_ATOMIC_IMAX:
if (is_tgsm)
op = "atomicMax";
else
op = "imageAtomicMax"; op = "imageAtomicMax";
if (data_type != WINED3D_DATA_INT) if (data_type != WINED3D_DATA_INT)
{ {
@ -5043,6 +5046,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
break; break;
case WINED3DSIH_ATOMIC_IMIN: case WINED3DSIH_ATOMIC_IMIN:
case WINED3DSIH_IMM_ATOMIC_IMIN: case WINED3DSIH_IMM_ATOMIC_IMIN:
if (is_tgsm)
op = "atomicMin";
else
op = "imageAtomicMin"; op = "imageAtomicMin";
if (data_type != WINED3D_DATA_INT) if (data_type != WINED3D_DATA_INT)
{ {
@ -5059,6 +5065,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
break; break;
case WINED3DSIH_ATOMIC_UMAX: case WINED3DSIH_ATOMIC_UMAX:
case WINED3DSIH_IMM_ATOMIC_UMAX: case WINED3DSIH_IMM_ATOMIC_UMAX:
if (is_tgsm)
op = "atomicMax";
else
op = "imageAtomicMax"; op = "imageAtomicMax";
if (data_type != WINED3D_DATA_UINT) if (data_type != WINED3D_DATA_UINT)
{ {
@ -5068,6 +5077,9 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
break; break;
case WINED3DSIH_ATOMIC_UMIN: case WINED3DSIH_ATOMIC_UMIN:
case WINED3DSIH_IMM_ATOMIC_UMIN: case WINED3DSIH_IMM_ATOMIC_UMIN:
if (is_tgsm)
op = "atomicMin";
else
op = "imageAtomicMin"; op = "imageAtomicMin";
if (data_type != WINED3D_DATA_UINT) if (data_type != WINED3D_DATA_UINT)
{ {