wined3d: Give mov & mova their own handler.
This commit is contained in:
parent
bd427f58a0
commit
9b118cc345
|
@ -1154,35 +1154,7 @@ static void shader_hw_map2gl(SHADER_OPCODE_ARG* arg)
|
||||||
/* A shift requires another line. */
|
/* A shift requires another line. */
|
||||||
if (shift) pshader_gen_output_modifier_line(buffer, saturate, output_wmask, shift, output_rname);
|
if (shift) pshader_gen_output_modifier_line(buffer, saturate, output_wmask, shift, output_rname);
|
||||||
} else {
|
} else {
|
||||||
if ((curOpcode->opcode == WINED3DSIO_MOV && shader_get_regtype(dst) == WINED3DSPR_ADDR)
|
strcpy(tmpLine, curOpcode->glname);
|
||||||
|| curOpcode->opcode == WINED3DSIO_MOVA) {
|
|
||||||
memset(tmpLine, 0, sizeof(tmpLine));
|
|
||||||
if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
|
|
||||||
{
|
|
||||||
vshader_program_add_param(arg, src[0], TRUE, tmpLine);
|
|
||||||
shader_addline(buffer, "ADD TMP.x, %s, helper_const.z;\n", tmpLine);
|
|
||||||
shader_addline(buffer, "ARL A0.x, TMP.x;\n");
|
|
||||||
} else {
|
|
||||||
/* Apple's ARB_vertex_program implementation does not accept an ARL source argument
|
|
||||||
* with more than one component. Thus replicate the first source argument over all
|
|
||||||
* 4 components. For example, .xyzw -> .x (or better: .xxxx), .zwxy -> .z, etc)
|
|
||||||
*/
|
|
||||||
DWORD parm = src[0] & ~(WINED3DVS_SWIZZLE_MASK);
|
|
||||||
if((src[0] & WINED3DVS_X_W) == WINED3DVS_X_W) {
|
|
||||||
parm |= WINED3DVS_X_W | WINED3DVS_Y_W | WINED3DVS_Z_W | WINED3DVS_W_W;
|
|
||||||
} else if((src[0] & WINED3DVS_X_Z) == WINED3DVS_X_Z) {
|
|
||||||
parm |= WINED3DVS_X_Z | WINED3DVS_Y_Z | WINED3DVS_Z_Z | WINED3DVS_W_Z;
|
|
||||||
} else if((src[0] & WINED3DVS_X_Y) == WINED3DVS_X_Y) {
|
|
||||||
parm |= WINED3DVS_X_Y | WINED3DVS_Y_Y | WINED3DVS_Z_Y | WINED3DVS_W_Y;
|
|
||||||
} else if((src[0] & WINED3DVS_X_X) == WINED3DVS_X_X) {
|
|
||||||
parm |= WINED3DVS_X_X | WINED3DVS_Y_X | WINED3DVS_Z_X | WINED3DVS_W_X;
|
|
||||||
}
|
|
||||||
vshader_program_add_param(arg, parm, TRUE, tmpLine);
|
|
||||||
shader_addline(buffer, "ARL A0.x, %s;\n", tmpLine);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
} else
|
|
||||||
strcpy(tmpLine, curOpcode->glname);
|
|
||||||
|
|
||||||
if (curOpcode->num_params > 0)
|
if (curOpcode->num_params > 0)
|
||||||
{
|
{
|
||||||
|
@ -1197,6 +1169,53 @@ static void shader_hw_map2gl(SHADER_OPCODE_ARG* arg)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void shader_hw_mov(SHADER_OPCODE_ARG *arg)
|
||||||
|
{
|
||||||
|
IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl*)arg->shader;
|
||||||
|
|
||||||
|
if ((WINED3DSHADER_VERSION_MAJOR(shader->baseShader.hex_version) == 1
|
||||||
|
&& !shader_is_pshader_version(shader->baseShader.hex_version)
|
||||||
|
&& shader_get_regtype(arg->dst) == WINED3DSPR_ADDR)
|
||||||
|
|| arg->opcode->opcode == WINED3DSIO_MOVA)
|
||||||
|
{
|
||||||
|
SHADER_BUFFER *buffer = arg->buffer;
|
||||||
|
char src0_param[256];
|
||||||
|
|
||||||
|
if (arg->opcode->opcode == WINED3DSIO_MOVA)
|
||||||
|
FIXME("mova should round\n");
|
||||||
|
|
||||||
|
src0_param[0] = '\0';
|
||||||
|
if (((IWineD3DVertexShaderImpl *)shader)->rel_offset)
|
||||||
|
{
|
||||||
|
vshader_program_add_param(arg, arg->src[0], TRUE, src0_param);
|
||||||
|
shader_addline(buffer, "ADD TMP.x, %s, helper_const.z;\n", src0_param);
|
||||||
|
shader_addline(buffer, "ARL A0.x, TMP.x;\n");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* Apple's ARB_vertex_program implementation does not accept an ARL source argument
|
||||||
|
* with more than one component. Thus replicate the first source argument over all
|
||||||
|
* 4 components. For example, .xyzw -> .x (or better: .xxxx), .zwxy -> .z, etc)
|
||||||
|
*/
|
||||||
|
DWORD parm = arg->src[0] & ~(WINED3DVS_SWIZZLE_MASK);
|
||||||
|
if((arg->src[0] & WINED3DVS_X_W) == WINED3DVS_X_W)
|
||||||
|
parm |= WINED3DVS_X_W | WINED3DVS_Y_W | WINED3DVS_Z_W | WINED3DVS_W_W;
|
||||||
|
else if((arg->src[0] & WINED3DVS_X_Z) == WINED3DVS_X_Z)
|
||||||
|
parm |= WINED3DVS_X_Z | WINED3DVS_Y_Z | WINED3DVS_Z_Z | WINED3DVS_W_Z;
|
||||||
|
else if((arg->src[0] & WINED3DVS_X_Y) == WINED3DVS_X_Y)
|
||||||
|
parm |= WINED3DVS_X_Y | WINED3DVS_Y_Y | WINED3DVS_Z_Y | WINED3DVS_W_Y;
|
||||||
|
else if((arg->src[0] & WINED3DVS_X_X) == WINED3DVS_X_X)
|
||||||
|
parm |= WINED3DVS_X_X | WINED3DVS_Y_X | WINED3DVS_Z_X | WINED3DVS_W_X;
|
||||||
|
vshader_program_add_param(arg, parm, TRUE, src0_param);
|
||||||
|
shader_addline(buffer, "ARL A0.x, %s;\n", src0_param);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
shader_hw_map2gl(arg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
static void pshader_hw_texkill(SHADER_OPCODE_ARG* arg) {
|
static void pshader_hw_texkill(SHADER_OPCODE_ARG* arg) {
|
||||||
IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader;
|
IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader;
|
||||||
DWORD hex_version = This->baseShader.hex_version;
|
DWORD hex_version = This->baseShader.hex_version;
|
||||||
|
@ -2288,8 +2307,8 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
|
||||||
/* WINED3DSIH_MAD */ shader_hw_map2gl,
|
/* WINED3DSIH_MAD */ shader_hw_map2gl,
|
||||||
/* WINED3DSIH_MAX */ shader_hw_map2gl,
|
/* WINED3DSIH_MAX */ shader_hw_map2gl,
|
||||||
/* WINED3DSIH_MIN */ shader_hw_map2gl,
|
/* WINED3DSIH_MIN */ shader_hw_map2gl,
|
||||||
/* WINED3DSIH_MOV */ shader_hw_map2gl,
|
/* WINED3DSIH_MOV */ shader_hw_mov,
|
||||||
/* WINED3DSIH_MOVA */ shader_hw_map2gl,
|
/* WINED3DSIH_MOVA */ shader_hw_mov,
|
||||||
/* WINED3DSIH_MUL */ shader_hw_map2gl,
|
/* WINED3DSIH_MUL */ shader_hw_map2gl,
|
||||||
/* WINED3DSIH_NOP */ shader_hw_map2gl,
|
/* WINED3DSIH_NOP */ shader_hw_map2gl,
|
||||||
/* WINED3DSIH_NRM */ shader_hw_nrm,
|
/* WINED3DSIH_NRM */ shader_hw_nrm,
|
||||||
|
|
Loading…
Reference in New Issue