d3d9: Use wined3d_stateblock_get_state() in d3d9_device_GetRenderState().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-27 23:53:39 -06:00 committed by Alexandre Julliard
parent dbfd99e177
commit 9af3f8f684
1 changed files with 3 additions and 1 deletions

View File

@ -2329,6 +2329,7 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
D3DRENDERSTATETYPE state, DWORD *value) D3DRENDERSTATETYPE state, DWORD *value)
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
const struct wined3d_stateblock_state *device_state;
struct wined3d_color factor; struct wined3d_color factor;
TRACE("iface %p, state %#x, value %p.\n", iface, state, value); TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
@ -2344,7 +2345,8 @@ static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface,
} }
wined3d_mutex_lock(); wined3d_mutex_lock();
*value = wined3d_device_get_render_state(device->wined3d_device, state); device_state = wined3d_stateblock_get_state(device->state);
*value = device_state->rs[state];
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return D3D_OK; return D3D_OK;