d3d8/tests: Use the available ARRAY_SIZE() macro.

Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Michael Stefaniuc 2017-12-28 19:30:35 +01:00 committed by Alexandre Julliard
parent d2ad5ead32
commit 9ac1523962
1 changed files with 26 additions and 26 deletions

View File

@ -1207,7 +1207,7 @@ static void test_display_formats(void)
d3d8 = Direct3DCreate8(D3D_SDK_VERSION);
ok(!!d3d8, "Failed to create a D3D object.\n");
for (display = 0; display < sizeof(formats) / sizeof(*formats); ++display)
for (display = 0; display < ARRAY_SIZE(formats); ++display)
{
for (i = 0, has_modes = FALSE; SUCCEEDED(IDirect3D8_EnumAdapterModes(d3d8, D3DADAPTER_DEFAULT, i, &mode)); ++i)
{
@ -1220,7 +1220,7 @@ static void test_display_formats(void)
for (windowed = 0; windowed <= 1; ++windowed)
{
for (backbuffer = 0; backbuffer < sizeof(formats) / sizeof(*formats); ++backbuffer)
for (backbuffer = 0; backbuffer < ARRAY_SIZE(formats); ++backbuffer)
{
should_pass = FALSE;
@ -4543,7 +4543,7 @@ static void test_vb_lock_flags(void)
hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags);
ok(hr == test_data[i].result, "Got unexpected hr %#x for %s.\n",
@ -4948,7 +4948,7 @@ static void test_lockrect_invalid(void)
return;
}
for (r = 0; r < sizeof(resources) / sizeof(*resources); ++r)
for (r = 0; r < ARRAY_SIZE(resources); ++r)
{
texture = NULL;
cube_texture = NULL;
@ -4988,7 +4988,7 @@ static void test_lockrect_invalid(void)
hr = IDirect3DSurface8_UnlockRect(surface);
ok(hr == expected_hr, "Got hr %#x, expected %#x, type %s.\n", hr, expected_hr, resources[r].name);
for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
for (i = 0; i < ARRAY_SIZE(valid); ++i)
{
const RECT *rect = &valid[i];
@ -5038,7 +5038,7 @@ static void test_lockrect_invalid(void)
}
}
for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
for (i = 0; i < ARRAY_SIZE(invalid); ++i)
{
const RECT *rect = &invalid[i];
@ -5509,7 +5509,7 @@ static void test_surface_double_unlock(void)
return;
}
for (i = 0; i < (sizeof(pools) / sizeof(*pools)); ++i)
for (i = 0; i < ARRAY_SIZE(pools); ++i)
{
switch (pools[i])
{
@ -5671,7 +5671,7 @@ static void test_surface_blocks(void)
tex_pow2 = !(caps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL);
cube_pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2);
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
for (i = 0; i < ARRAY_SIZE(formats); ++i)
{
BOOL tex_support, cube_support, surface_support, format_known;
@ -5707,7 +5707,7 @@ static void test_surface_blocks(void)
size_is_pow2 = !(w & (w - 1) || h & (h - 1));
for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
for (j = 0; j < ARRAY_SIZE(create_tests); j++)
{
BOOL support, pow2;
HRESULT expect_hr;
@ -5802,7 +5802,7 @@ static void test_surface_blocks(void)
continue;
}
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
for (j = 0; j < ARRAY_SIZE(pools); ++j)
{
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
@ -5866,7 +5866,7 @@ static void test_surface_blocks(void)
}
}
for (k = 0; k < sizeof(invalid) / sizeof(*invalid); ++k)
for (k = 0; k < ARRAY_SIZE(invalid); ++k)
{
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &invalid[k], 0);
ok(FAILED(hr) == !pools[j].success, "Invalid lock %s(%#x), expected %s, format %s, pool %s, case %u.\n",
@ -5950,7 +5950,7 @@ static void test_set_palette(void)
return;
}
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
for (i = 0; i < ARRAY_SIZE(pal); i++)
{
pal[i].peRed = i;
pal[i].peGreen = i;
@ -5962,7 +5962,7 @@ static void test_set_palette(void)
hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
for (i = 0; i < sizeof(pal) / sizeof(*pal); i++)
for (i = 0; i < ARRAY_SIZE(pal); i++)
{
pal[i].peRed = i;
pal[i].peGreen = i;
@ -6194,7 +6194,7 @@ static void test_npot_textures(void)
ok(cube_pow2 == tex_pow2, "Cube texture and 2d texture pow2 restrictions mismatch.\n");
ok(vol_pow2 == tex_pow2, "Volume texture and 2d texture pow2 restrictions mismatch.\n");
for (i = 0; i < sizeof(pools) / sizeof(*pools); i++)
for (i = 0; i < ARRAY_SIZE(pools); i++)
{
for (levels = 0; levels <= 2; levels++)
{
@ -6317,7 +6317,7 @@ static void test_volume_locking(void)
goto out;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
hr = IDirect3DDevice8_CreateVolumeTexture(device, 4, 4, 4, 1, tests[i].usage,
D3DFMT_A8R8G8B8, tests[i].pool, &texture);
@ -6424,7 +6424,7 @@ static void test_update_volumetexture(void)
goto out;
}
for (i = 0; i < sizeof(tests) / sizeof(*tests); i++)
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
DWORD src_usage = tests[i].src_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
DWORD dst_usage = tests[i].dst_pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0;
@ -6465,7 +6465,7 @@ static void test_update_volumetexture(void)
goto out;
}
for (i = 0; i < sizeof(tests2) / sizeof(*tests2); i++)
for (i = 0; i < ARRAY_SIZE(tests2); i++)
{
hr = IDirect3DDevice8_CreateVolumeTexture(device,
tests2[i].src_size, tests2[i].src_size, tests2[i].src_size,
@ -6636,7 +6636,7 @@ static void test_volume_blocks(void)
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
pow2 = !!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2);
for (i = 0; i < sizeof(formats) / sizeof(*formats); i++)
for (i = 0; i < ARRAY_SIZE(formats); i++)
{
hr = IDirect3D8_CheckDeviceFormat(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
0, D3DRTYPE_VOLUMETEXTURE, formats[i].fmt);
@ -6658,7 +6658,7 @@ static void test_volume_blocks(void)
size_is_pow2 = !((w & (w - 1)) || (h & (h - 1)) || (d & (d - 1)));
for (j = 0; j < sizeof(create_tests) / sizeof(*create_tests); j++)
for (j = 0; j < ARRAY_SIZE(create_tests); j++)
{
BOOL may_succeed = FALSE;
@ -6706,7 +6706,7 @@ static void test_volume_blocks(void)
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
/* Test lockrect offset */
for (j = 0; j < sizeof(offset_tests) / sizeof(*offset_tests); j++)
for (j = 0; j < ARRAY_SIZE(offset_tests); j++)
{
unsigned int bytes_per_pixel;
bytes_per_pixel = formats[i].block_size / (formats[i].block_width * formats[i].block_height);
@ -6954,7 +6954,7 @@ static void test_lockbox_invalid(void)
hr = IDirect3DVolumeTexture8_UnlockBox(texture, 0);
ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
for (i = 0; i < ARRAY_SIZE(test_data); ++i)
{
unsigned int offset, expected_offset;
const D3DBOX *box = &test_data[i].box;
@ -7811,7 +7811,7 @@ static void test_resource_priority(void)
return;
}
for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++)
for (i = 0; i < ARRAY_SIZE(test_data); i++)
{
hr = IDirect3DDevice8_CreateTexture(device, 16, 16, 0, 0, D3DFMT_X8R8G8B8,
test_data[i].pool, &texture);
@ -7943,7 +7943,7 @@ static void test_swapchain_parameters(void)
present_parameters_windowed.Windowed = TRUE;
present_parameters_windowed.BackBufferCount = 1;
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
UINT bb_count = tests[i].backbuffer_count ? tests[i].backbuffer_count : 1;
@ -8123,7 +8123,7 @@ static void test_miptree_layout(void)
base_dimension = 256;
}
for (format_idx = 0; format_idx < sizeof(formats) / sizeof(*formats); ++format_idx)
for (format_idx = 0; format_idx < ARRAY_SIZE(formats); ++format_idx)
{
if (FAILED(hr = IDirect3D8_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_X8R8G8B8, 0, D3DRTYPE_TEXTURE, formats[format_idx].format)))
@ -8132,7 +8132,7 @@ static void test_miptree_layout(void)
continue;
}
for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
for (pool_idx = 0; pool_idx < ARRAY_SIZE(pools); ++pool_idx)
{
hr = IDirect3DDevice8_CreateTexture(device, base_dimension, base_dimension, 0, 0,
formats[format_idx].format, pools[pool_idx].pool, &texture_2d);
@ -8169,7 +8169,7 @@ static void test_miptree_layout(void)
continue;
}
for (pool_idx = 0; pool_idx < sizeof(pools) / sizeof(*pools); ++pool_idx)
for (pool_idx = 0; pool_idx < ARRAY_SIZE(pools); ++pool_idx)
{
hr = IDirect3DDevice8_CreateCubeTexture(device, base_dimension, 0, 0,
formats[format_idx].format, pools[pool_idx].pool, &texture_cube);