d3d8: COM cleanup for the IDirect3DVertexBuffer8 iface.
This commit is contained in:
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aa8e4dd81b
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9ab233ea24
@ -24,7 +24,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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static inline IDirect3DVertexBuffer8Impl *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
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{
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{
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return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, lpVtbl);
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return CONTAINING_RECORD(iface, IDirect3DVertexBuffer8Impl, IDirect3DVertexBuffer8_iface);
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}
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}
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static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
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static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
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@ -48,7 +48,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *i
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static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
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static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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ULONG refcount = InterlockedIncrement(&buffer->ref);
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ULONG refcount = InterlockedIncrement(&buffer->ref);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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@ -66,7 +66,7 @@ static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
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static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
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static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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ULONG refcount = InterlockedDecrement(&buffer->ref);
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ULONG refcount = InterlockedDecrement(&buffer->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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@ -86,11 +86,14 @@ static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
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return refcount;
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return refcount;
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}
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}
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static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
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static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
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IDirect3DDevice8 **device)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice8 *)((IDirect3DVertexBuffer8Impl *)iface)->parentDevice;
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*device = buffer->parentDevice;
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IDirect3DDevice8_AddRef(*device);
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IDirect3DDevice8_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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TRACE("Returning device %p.\n", *device);
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@ -152,12 +155,13 @@ static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *
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static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
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static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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DWORD previous;
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DWORD previous;
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TRACE("iface %p, priority %u.\n", iface, priority);
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer, priority);
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previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return previous;
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return previous;
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@ -165,12 +169,13 @@ static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface,
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static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
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static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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DWORD priority;
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DWORD priority;
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TRACE("iface %p.\n", iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
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priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return priority;
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return priority;
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@ -178,10 +183,12 @@ static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
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static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
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static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p.\n", iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_buffer_preload(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
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wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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}
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}
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@ -192,17 +199,17 @@ static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *
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return D3DRTYPE_VERTEXBUFFER;
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return D3DRTYPE_VERTEXBUFFER;
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}
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}
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static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
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static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
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UINT offset, UINT size, BYTE **data, DWORD flags)
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BYTE **data, DWORD flags)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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iface, offset, size, data, flags);
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iface, offset, size, data, flags);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_buffer_map(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer,
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hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, data, flags);
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offset, size, data, flags);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return hr;
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return hr;
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@ -210,18 +217,21 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface,
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static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
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static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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TRACE("iface %p.\n", iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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wined3d_buffer_unmap(((IDirect3DVertexBuffer8Impl *)iface)->wineD3DVertexBuffer);
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wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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return D3D_OK;
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return D3D_OK;
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}
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}
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static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface, D3DVERTEXBUFFER_DESC *desc)
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static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
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D3DVERTEXBUFFER_DESC *desc)
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{
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{
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IDirect3DVertexBuffer8Impl *buffer = (IDirect3DVertexBuffer8Impl *)iface;
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IDirect3DVertexBuffer8Impl *buffer = impl_from_IDirect3DVertexBuffer8(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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struct wined3d_resource *wined3d_resource;
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@ -278,7 +288,7 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Im
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{
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{
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HRESULT hr;
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HRESULT hr;
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buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
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buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
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buffer->ref = 1;
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buffer->ref = 1;
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buffer->fvf = fvf;
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buffer->fvf = fvf;
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@ -266,10 +266,8 @@ IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *ifa
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*/
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*/
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struct IDirect3DVertexBuffer8Impl
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struct IDirect3DVertexBuffer8Impl
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{
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{
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/* IUnknown fields */
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IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
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const IDirect3DVertexBuffer8Vtbl *lpVtbl;
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LONG ref;
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LONG ref;
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struct wined3d_buffer *wineD3DVertexBuffer;
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struct wined3d_buffer *wineD3DVertexBuffer;
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IDirect3DDevice8 *parentDevice;
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IDirect3DDevice8 *parentDevice;
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DWORD fvf;
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DWORD fvf;
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@ -839,7 +839,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *
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}
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}
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TRACE("Created vertex buffer %p.\n", object);
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TRACE("Created vertex buffer %p.\n", object);
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*buffer = (IDirect3DVertexBuffer8 *)object;
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*buffer = &object->IDirect3DVertexBuffer8_iface;
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return D3D_OK;
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return D3D_OK;
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}
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}
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