diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 8cb6d5bc767..efee8fb5a7b 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2152,11 +2152,11 @@ static const struct fragment_pipeline *select_fragment_implementation(const stru else return &ffp_fragment_pipeline; } -static const struct wined3d_shader_backend_ops *select_shader_backend(struct wined3d_adapter *adapter) +static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info) { int vs_selected_mode, ps_selected_mode; - select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode); + select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode); if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend; if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend; return &none_shader_backend; @@ -2599,7 +2599,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter) LEAVE_GL(); adapter->fragment_pipe = select_fragment_implementation(gl_info); - adapter->shader_backend = select_shader_backend(adapter); + adapter->shader_backend = select_shader_backend(gl_info); adapter->blitter = select_blit_implementation(adapter); adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);