From 9a9a14d4f5d6a47da281b397c630e4e9b7e789eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Mon, 17 Jul 2006 22:23:40 +0200 Subject: [PATCH] wined3d: Disable the fog before writing the back buffer data. --- dlls/wined3d/surface.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index f28561e1d9e..fa4f615e623 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1091,6 +1091,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) { that helps performance */ glDisable(GL_BLEND); glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); switch(wined3d_settings.rendertargetlock_mode) { case RTL_AUTO: @@ -1122,6 +1123,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) { if(myDevice->stateBlock->renderState[D3DRS_ZENABLE] == D3DZB_TRUE || myDevice->stateBlock->renderState[D3DRS_ZENABLE] == D3DZB_USEW) glEnable(GL_DEPTH_TEST); if (myDevice->stateBlock->renderState[D3DRS_ALPHABLENDENABLE]) glEnable(GL_BLEND); + if (myDevice->stateBlock->renderState[D3DRS_FOGENABLE]) glEnable(GL_FOG); LEAVE_GL();