From 9a9468ccc0916f6e6a5955cff60c8fd2a7dea1c1 Mon Sep 17 00:00:00 2001 From: Nikolay Sivov Date: Fri, 1 Oct 2021 09:14:01 +0300 Subject: [PATCH] d3d10/effect: Remove a bit of a dead code for semantic handling, for anonymous shader variables. Signed-off-by: Nikolay Sivov Signed-off-by: Matteo Bruni Signed-off-by: Alexandre Julliard --- dlls/d3d10/effect.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 1823ffdc04b..5a5f9f37e6d 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1543,13 +1543,6 @@ static HRESULT parse_fx10_anonymous_shader(struct d3d10_effect *e, struct d3d10_ } TRACE("Variable name: %s.\n", debugstr_a(v->name)); - if (!copy_name(NULL, &v->semantic)) - { - ERR("Failed to copy semantic.\n"); - return E_OUTOFMEMORY; - } - TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic)); - return S_OK; }