d3dx9: Implement D3DXGetShaderSize().
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@ -9,7 +9,8 @@ IMPORTS = d3d9 d3dx8 kernel32
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C_SRCS = \
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d3dx9_36_main.c \
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font.c \
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math.c
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math.c \
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shader.c
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RC_SRCS = version.rc
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@ -162,7 +162,7 @@
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@ stub D3DXGetShaderInputSemantics
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@ stub D3DXGetShaderOutputSemantics
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@ stub D3DXGetShaderSamplers
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@ stub D3DXGetShaderSize
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@ stdcall D3DXGetShaderSize(ptr)
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@ stub D3DXGetShaderVersion
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@ stub D3DXGetVertexShaderProfile
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@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx8.D3DXIntersect
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@ -0,0 +1,49 @@
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/*
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* Copyright 2008 Luis Busquets
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include "windef.h"
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#include "wingdi.h"
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#include "d3dx9.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
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{
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const DWORD *ptr = byte_code;
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TRACE("byte_code %p\n", byte_code);
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if (!ptr) return 0;
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/* Look for the END token, skipping the VERSION token */
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while (*++ptr != D3DSIO_END)
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{
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/* Skip comments */
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if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
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{
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ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
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}
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}
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++ptr;
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/* Return the shader size in bytes */
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return (ptr - byte_code) * sizeof(*ptr);
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}
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@ -133,6 +133,7 @@ SRCDIR_INCLUDES = \
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d3dx9core.h \
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d3dx9math.h \
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d3dx9math.inl \
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d3dx9shader.h \
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d3dx9tex.h \
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dbghelp.h \
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dbinit.idl \
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@ -24,6 +24,7 @@
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#include "d3d9.h"
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#include "d3dx9math.h"
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#include "d3dx9core.h"
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#include "d3dx9shader.h"
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#include "d3dx9tex.h"
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#define _FACDD 0x876
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@ -0,0 +1,34 @@
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/*
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* Copyright 2008 Luis Busquets
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __D3DX9SHADER_H__
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#define __D3DX9SHADER_H__
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#include "d3dx9.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __D3DX9SHADER_H__ */
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