winebus.sys: Create the SDL bus thread in main.c.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-08-23 10:49:36 +02:00 committed by Alexandre Julliard
parent 7a4237fd25
commit 9a78467975
3 changed files with 143 additions and 106 deletions

View File

@ -30,10 +30,12 @@ typedef int(*enum_func)(DEVICE_OBJECT *device, void *context);
/* Buses */
NTSTATUS udev_driver_init(void) DECLSPEC_HIDDEN;
NTSTATUS iohid_driver_init(void) DECLSPEC_HIDDEN;
NTSTATUS sdl_driver_init(void) DECLSPEC_HIDDEN;
void udev_driver_unload( void ) DECLSPEC_HIDDEN;
void iohid_driver_unload( void ) DECLSPEC_HIDDEN;
void sdl_driver_unload( void ) DECLSPEC_HIDDEN;
extern NTSTATUS sdl_bus_init(void *) DECLSPEC_HIDDEN;
extern NTSTATUS sdl_bus_wait(void *) DECLSPEC_HIDDEN;
extern NTSTATUS sdl_bus_stop(void *) DECLSPEC_HIDDEN;
/* Native device function table */
typedef struct

View File

@ -63,7 +63,6 @@ static const WCHAR sdl_busidW[] = {'S','D','L','J','O','Y',0};
static DWORD map_controllers = 0;
static void *sdl_handle = NULL;
static HANDLE deviceloop_handle;
static UINT quit_event = -1;
#define MAKE_FUNCPTR(f) static typeof(f) * p##f = NULL
@ -889,68 +888,15 @@ static void sdl_load_mappings(void)
}
}
static DWORD CALLBACK deviceloop_thread(void *args)
NTSTATUS sdl_bus_init(void *args)
{
HANDLE init_done = args;
SDL_Event event;
static const WCHAR controller_modeW[] = {'M','a','p',' ','C','o','n','t','r','o','l','l','e','r','s',0};
static const UNICODE_STRING controller_mode = {sizeof(controller_modeW) - sizeof(WCHAR), sizeof(controller_modeW), (WCHAR*)controller_modeW};
if (pSDL_Init(SDL_INIT_GAMECONTROLLER|SDL_INIT_HAPTIC) < 0)
{
ERR("Can't init SDL: %s\n", pSDL_GetError());
return STATUS_UNSUCCESSFUL;
}
pSDL_JoystickEventState(SDL_ENABLE);
pSDL_GameControllerEventState(SDL_ENABLE);
/* Process mappings */
if (pSDL_GameControllerAddMapping != NULL) sdl_load_mappings();
SetEvent(init_done);
while (1) {
while (pSDL_WaitEvent(&event) != 0) {
if (event.type == quit_event) {
TRACE("Device thread exiting\n");
return 0;
}
process_device_event(&event);
}
}
}
void sdl_driver_unload( void )
{
SDL_Event event;
TRACE("Unload Driver\n");
if (!deviceloop_handle)
return;
quit_event = pSDL_RegisterEvents(1);
if (quit_event == -1) {
ERR("error registering quit event\n");
return;
}
event.type = quit_event;
if (pSDL_PushEvent(&event) != 1) {
ERR("error pushing quit event\n");
return;
}
WaitForSingleObject(deviceloop_handle, INFINITE);
CloseHandle(deviceloop_handle);
dlclose(sdl_handle);
}
static BOOL sdl_initialize(void)
{
if (!(sdl_handle = dlopen(SONAME_LIBSDL2, RTLD_NOW)))
{
WARN("could not load %s\n", SONAME_LIBSDL2);
return FALSE;
return STATUS_UNSUCCESSFUL;
}
#define LOAD_FUNCPTR(f) \
if ((p##f = dlsym(sdl_handle, #f)) == NULL) \
@ -1000,63 +946,85 @@ static BOOL sdl_initialize(void)
pSDL_JoystickGetProduct = dlsym(sdl_handle, "SDL_JoystickGetProduct");
pSDL_JoystickGetProductVersion = dlsym(sdl_handle, "SDL_JoystickGetProductVersion");
pSDL_JoystickGetVendor = dlsym(sdl_handle, "SDL_JoystickGetVendor");
return TRUE;
failed:
dlclose(sdl_handle);
sdl_handle = NULL;
return FALSE;
}
if (pSDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) < 0)
{
ERR("could not init SDL: %s\n", pSDL_GetError());
goto failed;
}
NTSTATUS sdl_driver_init(void)
{
static const WCHAR controller_modeW[] = {'M','a','p',' ','C','o','n','t','r','o','l','l','e','r','s',0};
static const UNICODE_STRING controller_mode = {sizeof(controller_modeW) - sizeof(WCHAR), sizeof(controller_modeW), (WCHAR*)controller_modeW};
if ((quit_event = pSDL_RegisterEvents(1)) == -1)
{
ERR("error registering quit event\n");
goto failed;
}
HANDLE events[2];
DWORD result;
if (!sdl_handle && !sdl_initialize()) return STATUS_UNSUCCESSFUL;
pSDL_JoystickEventState(SDL_ENABLE);
pSDL_GameControllerEventState(SDL_ENABLE);
map_controllers = check_bus_option(&controller_mode, 1);
if (!(events[0] = CreateEventW(NULL, TRUE, FALSE, NULL)))
{
WARN("CreateEvent failed\n");
return STATUS_UNSUCCESSFUL;
}
if (!(events[1] = CreateThread(NULL, 0, deviceloop_thread, events[0], 0, NULL)))
{
WARN("CreateThread failed\n");
CloseHandle(events[0]);
return STATUS_UNSUCCESSFUL;
}
/* Process mappings */
if (pSDL_GameControllerAddMapping != NULL) sdl_load_mappings();
result = WaitForMultipleObjects(2, events, FALSE, INFINITE);
CloseHandle(events[0]);
if (result == WAIT_OBJECT_0)
{
TRACE("Initialization successful\n");
deviceloop_handle = events[1];
return STATUS_SUCCESS;
}
CloseHandle(events[1]);
return STATUS_SUCCESS;
failed:
dlclose(sdl_handle);
sdl_handle = NULL;
return STATUS_UNSUCCESSFUL;
}
NTSTATUS sdl_bus_wait(void *args)
{
SDL_Event event;
do
{
if (pSDL_WaitEvent(&event) != 0) process_device_event(&event);
else WARN("SDL_WaitEvent failed: %s\n", pSDL_GetError());
} while (event.type != quit_event);
TRACE("SDL main loop exiting\n");
dlclose(sdl_handle);
sdl_handle = NULL;
return STATUS_SUCCESS;
}
NTSTATUS sdl_bus_stop(void *args)
{
SDL_Event event;
if (!sdl_handle) return STATUS_SUCCESS;
event.type = quit_event;
if (pSDL_PushEvent(&event) != 1)
{
ERR("error pushing quit event\n");
return STATUS_UNSUCCESSFUL;
}
return STATUS_SUCCESS;
}
#else
NTSTATUS sdl_driver_init(void)
NTSTATUS sdl_bus_init(void *args)
{
WARN("SDL support not compiled in!\n");
return STATUS_NOT_IMPLEMENTED;
}
void sdl_driver_unload( void )
NTSTATUS sdl_bus_wait(void *args)
{
TRACE("Stub: Unload Driver\n");
WARN("SDL support not compiled in!\n");
return STATUS_NOT_IMPLEMENTED;
}
NTSTATUS sdl_bus_stop(void *args)
{
WARN("SDL support not compiled in!\n");
return STATUS_NOT_IMPLEMENTED;
}
#endif /* SONAME_LIBSDL2 */

View File

@ -618,6 +618,74 @@ static void keyboard_device_create(void)
IoInvalidateDeviceRelations(bus_pdo, BusRelations);
}
static DWORD bus_count;
static HANDLE bus_thread[16];
struct bus_main_params
{
const WCHAR *name;
HANDLE init_done;
NTSTATUS (*init_func)(void *args);
NTSTATUS (*wait_func)(void *args);
};
static DWORD CALLBACK bus_main_thread(void *args)
{
struct bus_main_params bus = *(struct bus_main_params *)args;
NTSTATUS status;
TRACE("%s main loop starting\n", debugstr_w(bus.name));
status = bus.init_func(NULL);
SetEvent(bus.init_done);
TRACE("%s main loop started\n", debugstr_w(bus.name));
if (status) WARN("%s bus init returned status %#x\n", debugstr_w(bus.name), status);
else status = bus.wait_func(NULL);
if (status) WARN("%s bus wait returned status %#x\n", debugstr_w(bus.name), status);
else TRACE("%s main loop exited\n", debugstr_w(bus.name));
return status;
}
static NTSTATUS bus_main_thread_start(struct bus_main_params *bus)
{
DWORD i = bus_count++;
if (!(bus->init_done = CreateEventW(NULL, FALSE, FALSE, NULL)))
{
ERR("failed to create %s bus init done event.\n", debugstr_w(bus->name));
bus_count--;
return STATUS_UNSUCCESSFUL;
}
if (!(bus_thread[i] = CreateThread(NULL, 0, bus_main_thread, bus, 0, NULL)))
{
ERR("failed to create %s bus thread.\n", debugstr_w(bus->name));
CloseHandle(bus->init_done);
bus_count--;
return STATUS_UNSUCCESSFUL;
}
WaitForSingleObject(bus->init_done, INFINITE);
CloseHandle(bus->init_done);
return STATUS_SUCCESS;
}
static NTSTATUS sdl_driver_init(void)
{
static const WCHAR bus_name[] = {'S','D','L',0};
struct bus_main_params bus =
{
.name = bus_name,
.init_func = sdl_bus_init,
.wait_func = sdl_bus_wait,
};
return bus_main_thread_start(&bus);
}
static NTSTATUS fdo_pnp_dispatch(DEVICE_OBJECT *device, IRP *irp)
{
static const WCHAR SDL_enabledW[] = {'E','n','a','b','l','e',' ','S','D','L',0};
@ -634,16 +702,12 @@ static NTSTATUS fdo_pnp_dispatch(DEVICE_OBJECT *device, IRP *irp)
mouse_device_create();
keyboard_device_create();
if (check_bus_option(&SDL_enabled, 1))
if (!check_bus_option(&SDL_enabled, 1) || sdl_driver_init())
{
if (sdl_driver_init() == STATUS_SUCCESS)
{
irp->IoStatus.Status = STATUS_SUCCESS;
break;
}
udev_driver_init();
iohid_driver_init();
}
udev_driver_init();
iohid_driver_init();
irp->IoStatus.Status = STATUS_SUCCESS;
break;
case IRP_MN_SURPRISE_REMOVAL:
@ -652,7 +716,10 @@ static NTSTATUS fdo_pnp_dispatch(DEVICE_OBJECT *device, IRP *irp)
case IRP_MN_REMOVE_DEVICE:
udev_driver_unload();
iohid_driver_unload();
sdl_driver_unload();
sdl_bus_stop(NULL);
WaitForMultipleObjects(bus_count, bus_thread, TRUE, INFINITE);
while (bus_count--) CloseHandle(bus_thread[bus_count]);
irp->IoStatus.Status = STATUS_SUCCESS;
IoSkipCurrentIrpStackLocation(irp);