wined3d: Get rid of the "src_state" local variable from wined3d_stateblock_capture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -749,14 +749,11 @@ static void wined3d_state_record_lights(struct wined3d_light_state *dst_state,
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void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
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{
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const struct wined3d_stateblock_state *state = &stateblock->device->stateblock_state;
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const struct wined3d_state *src_state = &stateblock->device->state;
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unsigned int i;
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DWORD map;
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TRACE("stateblock %p.\n", stateblock);
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TRACE("Capturing state %p.\n", src_state);
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if (stateblock->changed.vertexShader && stateblock->stateblock_state.vs != state->vs)
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{
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TRACE("Updating vertex shader from %p to %p.\n", stateblock->stateblock_state.vs, state->vs);
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