wined3d: Add missing system-value semantics.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-07-04 12:26:27 +02:00 committed by Alexandre Julliard
parent abc62dfabb
commit 9a2a737807
2 changed files with 6 additions and 0 deletions

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@ -253,6 +253,9 @@ sysval_semantic_names[] =
{
{WINED3D_SV_POSITION, "SV_Position"},
{WINED3D_SV_CLIP_DISTANCE, "SV_ClipDistance"},
{WINED3D_SV_CULL_DISTANCE, "SV_CullDistance"},
{WINED3D_SV_RENDER_TARGET_ARRAY_INDEX, "SV_RenderTargetArrayIndex"},
{WINED3D_SV_VIEWPORT_ARRAY_INDEX, "SV_ViewportArrayIndex"},
{WINED3D_SV_VERTEX_ID, "SV_VertexID"},
{WINED3D_SV_INSTANCE_ID, "SV_InstanceID"},
{WINED3D_SV_PRIMITIVE_ID, "SV_PrimitiveID"},

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@ -745,6 +745,9 @@ enum wined3d_sysval_semantic
{
WINED3D_SV_POSITION = 1,
WINED3D_SV_CLIP_DISTANCE = 2,
WINED3D_SV_CULL_DISTANCE = 3,
WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
WINED3D_SV_VERTEX_ID = 6,
WINED3D_SV_PRIMITIVE_ID = 7,
WINED3D_SV_INSTANCE_ID = 8,