wined3d: Add missing system-value semantics.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
abc62dfabb
commit
9a2a737807
|
@ -253,6 +253,9 @@ sysval_semantic_names[] =
|
|||
{
|
||||
{WINED3D_SV_POSITION, "SV_Position"},
|
||||
{WINED3D_SV_CLIP_DISTANCE, "SV_ClipDistance"},
|
||||
{WINED3D_SV_CULL_DISTANCE, "SV_CullDistance"},
|
||||
{WINED3D_SV_RENDER_TARGET_ARRAY_INDEX, "SV_RenderTargetArrayIndex"},
|
||||
{WINED3D_SV_VIEWPORT_ARRAY_INDEX, "SV_ViewportArrayIndex"},
|
||||
{WINED3D_SV_VERTEX_ID, "SV_VertexID"},
|
||||
{WINED3D_SV_INSTANCE_ID, "SV_InstanceID"},
|
||||
{WINED3D_SV_PRIMITIVE_ID, "SV_PrimitiveID"},
|
||||
|
|
|
@ -745,6 +745,9 @@ enum wined3d_sysval_semantic
|
|||
{
|
||||
WINED3D_SV_POSITION = 1,
|
||||
WINED3D_SV_CLIP_DISTANCE = 2,
|
||||
WINED3D_SV_CULL_DISTANCE = 3,
|
||||
WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
|
||||
WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
|
||||
WINED3D_SV_VERTEX_ID = 6,
|
||||
WINED3D_SV_PRIMITIVE_ID = 7,
|
||||
WINED3D_SV_INSTANCE_ID = 8,
|
||||
|
|
Loading…
Reference in New Issue