d3d9: Don't treat missing d3d9.dll as a failure.
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dabcbe83e7
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9a1bc10f5d
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@ -20,19 +20,16 @@
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#include <d3d9.h>
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#include <d3d9.h>
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#include "wine/test.h"
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#include "wine/test.h"
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static HMODULE d3d9_handle = 0;
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static IDirect3DDevice9 *init_d3d9(void)
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static IDirect3DDevice9 *init_d3d9(void)
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{
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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HMODULE d3d9_handle = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hres;
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HRESULT hres;
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d3d9_handle = LoadLibrary("d3d9");
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ok(d3d9_handle != NULL, "Failed to load d3d9.\n");
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if (!d3d9_handle) return NULL;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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if (!d3d9_create) return NULL;
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@ -136,7 +133,16 @@ static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
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START_TEST(shader)
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START_TEST(shader)
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{
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{
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D3DCAPS9 caps;
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D3DCAPS9 caps;
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IDirect3DDevice9 *device_ptr = init_d3d9();
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IDirect3DDevice9 *device_ptr;
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d3d9_handle = LoadLibraryA("d3d9.dll");
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if (!d3d9_handle)
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{
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trace("Could not load d3d9.dll, skipping tests\n");
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return;
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}
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device_ptr = init_d3d9();
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if (!device_ptr) return;
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if (!device_ptr) return;
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IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
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IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
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@ -19,19 +19,16 @@
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#include <d3d9.h>
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#include <d3d9.h>
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#include "wine/test.h"
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#include "wine/test.h"
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static HMODULE d3d9_handle = 0;
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static IDirect3DDevice9 *init_d3d9(void)
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static IDirect3DDevice9 *init_d3d9(void)
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{
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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HMODULE d3d9_handle = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hres;
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HRESULT hres;
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d3d9_handle = LoadLibrary("d3d9");
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ok(d3d9_handle != NULL, "Failed to load d3d9.\n");
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if (!d3d9_handle) return NULL;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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if (!d3d9_create) return NULL;
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@ -83,6 +80,15 @@ static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
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START_TEST(stateblock)
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START_TEST(stateblock)
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{
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{
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IDirect3DDevice9 *device_ptr = init_d3d9();
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IDirect3DDevice9 *device_ptr;
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d3d9_handle = LoadLibraryA("d3d9.dll");
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if (!d3d9_handle)
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{
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trace("Could not load d3d9.dll, skipping tests\n");
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return;
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}
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device_ptr = init_d3d9();
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test_begin_end_state_block(device_ptr);
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test_begin_end_state_block(device_ptr);
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}
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}
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