include: Move the ID3D12Debug interface to d3d12sdklayers.idl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -21,6 +21,7 @@
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#define COBJMACROS
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#define COBJMACROS
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#include "initguid.h"
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#include "initguid.h"
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#include "d3d12.h"
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#include "d3d12.h"
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#include "d3d12sdklayers.h"
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#include "dxgi1_6.h"
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#include "dxgi1_6.h"
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#include "wine/test.h"
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#include "wine/test.h"
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@ -24,6 +24,7 @@
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#include "dxgi1_6.h"
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#include "dxgi1_6.h"
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#include "d3d11.h"
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#include "d3d11.h"
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#include "d3d12.h"
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#include "d3d12.h"
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#include "d3d12sdklayers.h"
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#include "winternl.h"
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#include "winternl.h"
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#include "ddk/d3dkmthk.h"
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#include "ddk/d3dkmthk.h"
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#include "wine/heap.h"
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#include "wine/heap.h"
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@ -110,6 +110,7 @@ SOURCES = \
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d3d11sdklayers.idl \
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d3d11sdklayers.idl \
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d3d11shader.h \
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d3d11shader.h \
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d3d12.idl \
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d3d12.idl \
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d3d12sdklayers.idl \
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d3d12shader.idl \
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d3d12shader.idl \
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d3d8.h \
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d3d8.h \
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d3d8caps.h \
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d3d8caps.h \
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@ -2138,17 +2138,6 @@ interface ID3D12Device : ID3D12Object
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LUID GetAdapterLuid();
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LUID GetAdapterLuid();
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}
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}
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[
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uuid(344488b7-6846-474b-b989-f027448245e0),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug : IUnknown
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{
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void EnableDebugLayer();
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}
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[
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[
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uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
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uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
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object,
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object,
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@ -0,0 +1,30 @@
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/*
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* Copyright 2016-2019 Józef Kucia for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "d3d12.idl";
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[
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uuid(344488b7-6846-474b-b989-f027448245e0),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D12Debug : IUnknown
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{
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void EnableDebugLayer();
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}
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