diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 123839841fc..482e7ec18d8 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -174,12 +174,16 @@ static void test_sanity(IDirect3DDevice8 *device) ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); } -static void lighting_test(IDirect3DDevice8 *device) +static void lighting_test(void) { - HRESULT hr; - DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL; - DWORD color; + DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE; + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + D3DCOLOR color; + ULONG refcount; + HWND window; + HRESULT hr; static const struct vertex unlitquad[] = { @@ -218,6 +222,16 @@ static void lighting_test(IDirect3DDevice8 *device) 0.0f, 0.0f, 0.0f, 1.0f, }}}; + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0); ok(hr == D3D_OK, "IDirect3DDevice8_Clear failed with %#08x\n", hr); @@ -293,8 +307,11 @@ static void lighting_test(IDirect3DDevice8 *device) IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); - hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE); - ok(hr == D3D_OK, "IDirect3DDevice8_SetRenderState returned %#08x\n", hr); + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void clear_test(void) @@ -4998,7 +5015,6 @@ START_TEST(visual) test_sanity(device_ptr); depth_clamp_test(device_ptr); - lighting_test(device_ptr); refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); @@ -5006,6 +5022,7 @@ cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + lighting_test(); clear_test(); fog_test(); z_range_test();