wined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
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@ -119,7 +119,7 @@ static IDirect3DDevice9 *init_d3d9(void)
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString9(hr));
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ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %s\n", DXGetErrorString9(hr));
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return device_ptr;
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return device_ptr;
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