d3d8/tests: Add a test for DrawIndexedPrimitiveUP().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9700,6 +9700,108 @@ done:
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DestroyWindow(window);
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}
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static void test_drawindexedprimitiveup(void)
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{
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static const struct vertex
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{
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struct vec3 position;
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DWORD diffuse;
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}
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quad[] =
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{
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{{-1.0f, -1.0f, 0.1f}, 0xff00ff00},
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{{-1.0f, 1.0f, 0.1f}, 0xff0000ff},
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{{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
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{{ 1.0f, 1.0f, 0.1f}, 0xff0000ff},
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{{-1.0f, -1.0f, 0.1f}, 0xff0000ff},
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{{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
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{{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
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{{ 1.0f, 1.0f, 0.1f}, 0xff00ff00},
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};
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static const unsigned short indices[] = {0, 1, 2, 3, 4, 5, 6, 7};
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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ULONG refcount;
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D3DCOLOR color;
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HWND window;
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HRESULT hr;
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window = create_window();
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device.\n");
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_CLIPPING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_ZENABLE, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
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ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
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ok(SUCCEEDED(hr), "Failed to set alpha op, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetTextureStageState(device, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
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ok(SUCCEEDED(hr), "Failed to set alpha arg, hr %#x.\n", hr);
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hr = IDirect3DDevice8_SetVertexShader(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 4, 4, 2, indices + 4, D3DFMT_INDEX16, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 160, 120);
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ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 480, 120);
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ok(color_match(color, 0x0040bf00, 1), "Got unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 160, 360);
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ok(color_match(color, 0x00404080, 1), "Got unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 480, 360);
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ok(color_match(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice8_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 0, 4, 2, indices, D3DFMT_INDEX16, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice8_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = getPixelColor(device, 160, 120);
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ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 480, 120);
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ok(color_match(color, 0x004000bf, 1), "Got unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 160, 360);
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ok(color_match(color, 0x00408040, 1), "Got unexpected color 0x%08x.\n", color);
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color = getPixelColor(device, 480, 360);
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ok(color_match(color, 0x00bf0040, 1), "Got unexpected color 0x%08x.\n", color);
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(visual)
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{
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D3DADAPTER_IDENTIFIER8 identifier;
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@ -9770,4 +9872,5 @@ START_TEST(visual)
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test_edge_antialiasing_blending();
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test_max_index16();
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test_backbuffer_resize();
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test_drawindexedprimitiveup();
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}
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