wined3d: Make wined3d samplers usable when ARB_sampler_objects is not available.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-03-20 12:13:03 +01:00 committed by Alexandre Julliard
parent cfe0f33a4a
commit 993bcc3e13
1 changed files with 10 additions and 8 deletions

View File

@ -39,10 +39,13 @@ static void wined3d_sampler_destroy_object(void *object)
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
struct wined3d_context *context; struct wined3d_context *context;
context = context_acquire(sampler->device, NULL, 0); if (sampler->name)
gl_info = context->gl_info; {
GL_EXTCALL(glDeleteSamplers(1, &sampler->name)); context = context_acquire(sampler->device, NULL, 0);
context_release(context); gl_info = context->gl_info;
GL_EXTCALL(glDeleteSamplers(1, &sampler->name));
context_release(context);
}
HeapFree(GetProcessHeap(), 0, sampler); HeapFree(GetProcessHeap(), 0, sampler);
} }
@ -115,7 +118,9 @@ static void wined3d_sampler_init(struct wined3d_sampler *sampler, struct wined3d
sampler->device = device; sampler->device = device;
sampler->parent = parent; sampler->parent = parent;
sampler->desc = *desc; sampler->desc = *desc;
wined3d_cs_init_object(device->cs, wined3d_sampler_cs_init, sampler);
if (device->adapter->gl_info.supported[ARB_SAMPLER_OBJECTS])
wined3d_cs_init_object(device->cs, wined3d_sampler_cs_init, sampler);
} }
HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc, HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
@ -125,9 +130,6 @@ HRESULT CDECL wined3d_sampler_create(struct wined3d_device *device, const struct
TRACE("device %p, desc %p, parent %p, sampler %p.\n", device, desc, parent, sampler); TRACE("device %p, desc %p, parent %p, sampler %p.\n", device, desc, parent, sampler);
if (!device->adapter->gl_info.supported[ARB_SAMPLER_OBJECTS])
return WINED3DERR_INVALIDCALL;
if (desc->address_u < WINED3D_TADDRESS_WRAP || desc->address_u > WINED3D_TADDRESS_MIRROR_ONCE if (desc->address_u < WINED3D_TADDRESS_WRAP || desc->address_u > WINED3D_TADDRESS_MIRROR_ONCE
|| desc->address_v < WINED3D_TADDRESS_WRAP || desc->address_v > WINED3D_TADDRESS_MIRROR_ONCE || desc->address_v < WINED3D_TADDRESS_WRAP || desc->address_v > WINED3D_TADDRESS_MIRROR_ONCE
|| desc->address_w < WINED3D_TADDRESS_WRAP || desc->address_w > WINED3D_TADDRESS_MIRROR_ONCE) || desc->address_w < WINED3D_TADDRESS_WRAP || desc->address_w > WINED3D_TADDRESS_MIRROR_ONCE)