wined3d: Don't flush in D3D RealizePalette without a palette.
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@ -3581,9 +3581,10 @@ HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
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SetDIBColorTable(This->hDC, 0, 256, col);
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}
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/* Propagate the changes to the drawable.
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/* Propagate the changes to the drawable when we have a palette. This function is also called
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* when the palette is removed.
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* TODO: in case of hardware p8 palettes we should only upload the palette. */
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
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if(pal && (This->resource.usage & WINED3DUSAGE_RENDERTARGET))
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IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, NULL);
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return WINED3D_OK;
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