quartz/tests: Add tests for DirectSound renderer filter state.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -20,6 +20,7 @@
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*/
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#define COBJMACROS
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#include <math.h>
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#include "dshow.h"
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#include "initguid.h"
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#include "dsound.h"
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@ -674,8 +675,164 @@ static void test_allocator(IMemInputPin *input)
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IMemAllocator_Release(ret_allocator);
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}
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struct frame_thread_params
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{
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IMemInputPin *sink;
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IMediaSample *sample;
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};
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static DWORD WINAPI frame_thread(void *arg)
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{
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struct frame_thread_params *params = arg;
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HRESULT hr;
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if (winetest_debug > 1) trace("%04x: Sending frame.\n", GetCurrentThreadId());
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hr = IMemInputPin_Receive(params->sink, params->sample);
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if (winetest_debug > 1) trace("%04x: Returned %#x.\n", GetCurrentThreadId(), hr);
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IMediaSample_Release(params->sample);
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free(params);
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return hr;
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}
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static HRESULT send_frame(IMemInputPin *sink)
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{
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struct frame_thread_params *params = malloc(sizeof(*params));
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REFERENCE_TIME start_time, end_time;
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IMemAllocator *allocator;
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unsigned short *words;
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IMediaSample *sample;
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unsigned int i;
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HANDLE thread;
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HRESULT hr;
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BYTE *data;
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DWORD ret;
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hr = IMemInputPin_GetAllocator(sink, &allocator);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMemAllocator_GetBuffer(allocator, &sample, NULL, NULL, 0);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaSample_GetPointer(sample, &data);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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words = (unsigned short *)data;
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for (i = 0; i < 44100 * 2; i += 2)
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words[i] = words[i+1] = sinf(i / 20.0f) * 0x7fff;
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hr = IMediaSample_SetActualDataLength(sample, 44100 * 4);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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start_time = 0;
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end_time = start_time + 10000000;
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hr = IMediaSample_SetTime(sample, &start_time, &end_time);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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params->sink = sink;
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params->sample = sample;
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thread = CreateThread(NULL, 0, frame_thread, params, 0, NULL);
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ret = WaitForSingleObject(thread, 500);
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todo_wine_if (ret) ok(!ret, "Wait failed.\n");
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GetExitCodeThread(thread, &ret);
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CloseHandle(thread);
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IMemAllocator_Release(allocator);
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return ret;
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}
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static void test_filter_state(IMemInputPin *input, IFilterGraph2 *graph)
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{
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IMediaControl *control;
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OAFilterState state;
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HRESULT hr;
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IFilterGraph2_QueryInterface(graph, &IID_IMediaControl, (void **)&control);
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hr = send_frame(input);
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ok(hr == VFW_E_WRONG_STATE, "Got hr %#x.\n", hr);
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/* The renderer is not fully paused until it receives a sample. The
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* DirectSound renderer never blocks in Receive(), despite returning S_OK
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* from ReceiveCanBlock(). Instead it holds on to each sample until its
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* presentation time, then writes it into the buffer. This is more work
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* than it's worth to emulate, so for now, we'll ignore this behaviour. */
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hr = IMediaControl_Pause(control);
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ok(hr == S_FALSE, "Got hr %#x.\n", hr);
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/* It's possible to queue multiple samples while paused. The number of
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* samples that can be queued depends on the length of each sample, but
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* it's not particularly clear how. */
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hr = IMediaControl_GetState(control, 0, &state);
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ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
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hr = send_frame(input);
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todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 1000, &state);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_Stop(control);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = send_frame(input);
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ok(hr == VFW_E_WRONG_STATE, "Got hr %#x.\n", hr);
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hr = IMediaControl_Pause(control);
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ok(hr == S_FALSE, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 0, &state);
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ok(hr == VFW_S_STATE_INTERMEDIATE, "Got hr %#x.\n", hr);
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hr = send_frame(input);
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todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 1000, &state);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_Run(control);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 0, &state);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = send_frame(input);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = send_frame(input);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 0, &state);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_Run(control);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 0, &state);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_Pause(control);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 0, &state);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_Stop(control);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMediaControl_GetState(control, 0, &state);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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/* The DirectSound renderer will silently refuse to transition to running
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* if it hasn't finished pausing yet. Once it does it reports itself as
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* completely paused. */
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IMediaControl_Release(control);
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}
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static void test_connect_pin(void)
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{
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ALLOCATOR_PROPERTIES req_props = {1, 4 * 44100, 1, 0}, ret_props;
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WAVEFORMATEX wfx =
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{
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.wFormatTag = WAVE_FORMAT_PCM,
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@ -695,6 +852,7 @@ static void test_connect_pin(void)
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};
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IBaseFilter *filter = create_dsound_render();
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struct testfilter source;
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IMemAllocator *allocator;
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IFilterGraph2 *graph;
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IMemInputPin *input;
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AM_MEDIA_TYPE mt;
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@ -734,6 +892,22 @@ static void test_connect_pin(void)
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test_allocator(input);
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hr = CoCreateInstance(&CLSID_MemoryAllocator, NULL, CLSCTX_INPROC_SERVER,
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&IID_IMemAllocator, (void **)&allocator);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMemAllocator_SetProperties(allocator, &req_props, &ret_props);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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ok(!memcmp(&ret_props, &req_props, sizeof(req_props)), "Properties did not match.\n");
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hr = IMemInputPin_NotifyAllocator(input, allocator, TRUE);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMemAllocator_Commit(allocator);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IMemInputPin_ReceiveCanBlock(input);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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test_filter_state(input, graph);
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hr = IFilterGraph2_Disconnect(graph, pin);
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ok(hr == S_OK, "Got hr %#x.\n", hr);
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hr = IFilterGraph2_Disconnect(graph, pin);
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@ -749,6 +923,8 @@ static void test_connect_pin(void)
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hr = IPin_ConnectionMediaType(pin, &mt);
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ok(hr == VFW_E_NOT_CONNECTED, "Got hr %#x.\n", hr);
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ref = IMemAllocator_Release(allocator);
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ok(!ref, "Got outstanding refcount %d.\n", ref);
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IMemInputPin_Release(input);
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IPin_Release(pin);
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ref = IFilterGraph2_Release(graph);
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@ -759,62 +935,6 @@ static void test_connect_pin(void)
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ok(!ref, "Got outstanding refcount %d.\n", ref);
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}
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static void test_pin(IPin *pin)
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{
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IMemInputPin *mpin = NULL;
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IPin_QueryInterface(pin, &IID_IMemInputPin, (void **)&mpin);
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ok(mpin != NULL, "No IMemInputPin found!\n");
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if (mpin)
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{
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ok(IMemInputPin_ReceiveCanBlock(mpin) == S_OK, "Receive can't block for pin!\n");
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ok(IMemInputPin_NotifyAllocator(mpin, NULL, 0) == E_POINTER, "NotifyAllocator likes a NULL pointer argument\n");
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IMemInputPin_Release(mpin);
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}
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/* TODO */
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}
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static void test_basefilter(void)
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{
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IEnumPins *pin_enum = NULL;
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IBaseFilter *base = create_dsound_render();
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IPin *pins[2];
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ULONG ref;
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HRESULT hr;
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hr = IBaseFilter_EnumPins(base, NULL);
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ok(hr == E_POINTER, "hr = %08x and not E_POINTER\n", hr);
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hr= IBaseFilter_EnumPins(base, &pin_enum);
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ok(hr == S_OK, "hr = %08x and not S_OK\n", hr);
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hr = IEnumPins_Next(pin_enum, 1, NULL, NULL);
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ok(hr == E_POINTER, "hr = %08x and not E_POINTER\n", hr);
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hr = IEnumPins_Next(pin_enum, 2, pins, NULL);
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ok(hr == E_INVALIDARG, "hr = %08x and not E_INVALIDARG\n", hr);
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pins[0] = (void *)0xdead;
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pins[1] = (void *)0xdeed;
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hr = IEnumPins_Next(pin_enum, 2, pins, &ref);
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ok(hr == S_FALSE, "hr = %08x instead of S_FALSE\n", hr);
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ok(pins[0] != (void *)0xdead && pins[0] != NULL, "pins[0] = %p\n", pins[0]);
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if (pins[0] != (void *)0xdead && pins[0] != NULL)
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{
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test_pin(pins[0]);
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IPin_Release(pins[0]);
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}
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ok(pins[1] == (void *)0xdeed, "pins[1] = %p\n", pins[1]);
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ref = IEnumPins_Release(pin_enum);
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ok(ref == 0, "ref is %u and not 0!\n", ref);
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IBaseFilter_Release(base);
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}
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static void test_unconnected_filter_state(void)
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{
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IBaseFilter *filter = create_dsound_render();
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@ -1016,7 +1136,6 @@ START_TEST(dsoundrender)
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test_unconnected_filter_state();
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test_media_types();
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test_connect_pin();
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test_basefilter();
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CoUninitialize();
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}
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