wined3d: Simplify context_apply_fbo_state_blit().

This commit is contained in:
Henri Verbeet 2011-08-25 21:04:55 +02:00 committed by Alexandre Julliard
parent d15d45e5d1
commit 98277e1fc6
1 changed files with 6 additions and 11 deletions

View File

@ -431,17 +431,12 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location)
{
if (location != SFLAG_INDRAWABLE || surface_is_offscreen(render_target))
{
UINT clear_size = (context->gl_info->limits.buffers - 1) * sizeof(*context->blit_targets);
context->blit_targets[0] = render_target;
if (clear_size) memset(&context->blit_targets[1], 0, clear_size);
if (clear_size)
memset(&context->blit_targets[1], 0, clear_size);
context_apply_fbo_state(context, target, context->blit_targets, depth_stencil, location);
}
else
{
context_apply_fbo_state(context, target, NULL, NULL, location);
}
}
/* Context activation is done by the caller. */