d3dx9: Use variable instead of type in HeapAlloc.
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@ -110,7 +110,7 @@ HRESULT WINAPI D3DXCreateBuffer(DWORD NumBytes, LPD3DXBUFFER* ppBuffer)
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{
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{
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ID3DXBufferImpl *object;
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ID3DXBufferImpl *object;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXBufferImpl));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (object == NULL)
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if (object == NULL)
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{
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{
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*ppBuffer = NULL;
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*ppBuffer = NULL;
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