d3dx8: Make sure d3dx8math.inl compiles fine, whether nameless unions are supported or not.

This commit is contained in:
Francois Gouget 2007-10-28 02:49:40 +02:00 committed by Alexandre Julliard
parent eb546b3b31
commit 97f36631b5
1 changed files with 23 additions and 17 deletions

View File

@ -319,26 +319,31 @@ static inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, CONST D3DXVECTOR4
}
/*__________________D3DXMatrix____________________*/
#ifdef NONAMELESSUNION
# define D3DX_U(x) (x).u
#else
# define D3DX_U(x) (x)
#endif
static inline D3DXMATRIX* D3DXMatrixIdentity(D3DXMATRIX *pout)
{
if ( !pout ) return NULL;
pout->m[0][1] = 0.0f;
pout->m[0][2] = 0.0f;
pout->m[0][3] = 0.0f;
pout->m[1][0] = 0.0f;
pout->m[1][2] = 0.0f;
pout->m[1][3] = 0.0f;
pout->m[2][0] = 0.0f;
pout->m[2][1] = 0.0f;
pout->m[2][3] = 0.0f;
pout->m[3][0] = 0.0f;
pout->m[3][1] = 0.0f;
pout->m[3][2] = 0.0f;
pout->m[0][0] = 1.0f;
pout->m[1][1] = 1.0f;
pout->m[2][2] = 1.0f;
pout->m[3][3] = 1.0f;
D3DX_U(*pout).m[0][1] = 0.0f;
D3DX_U(*pout).m[0][2] = 0.0f;
D3DX_U(*pout).m[0][3] = 0.0f;
D3DX_U(*pout).m[1][0] = 0.0f;
D3DX_U(*pout).m[1][2] = 0.0f;
D3DX_U(*pout).m[1][3] = 0.0f;
D3DX_U(*pout).m[2][0] = 0.0f;
D3DX_U(*pout).m[2][1] = 0.0f;
D3DX_U(*pout).m[2][3] = 0.0f;
D3DX_U(*pout).m[3][0] = 0.0f;
D3DX_U(*pout).m[3][1] = 0.0f;
D3DX_U(*pout).m[3][2] = 0.0f;
D3DX_U(*pout).m[0][0] = 1.0f;
D3DX_U(*pout).m[1][1] = 1.0f;
D3DX_U(*pout).m[2][2] = 1.0f;
D3DX_U(*pout).m[3][3] = 1.0f;
return pout;
}
@ -354,11 +359,12 @@ static inline BOOL D3DXMatrixIsIdentity(D3DXMATRIX *pm)
{
for (j=0; j<4; j++)
{
if ( fabs(pm->m[i][j] - testmatrix.m[i][j]) > 0.0001 ) equal = FALSE;
if ( fabs(D3DX_U(*pm).m[i][j] - D3DX_U(testmatrix).m[i][j]) > 0.0001 ) equal = FALSE;
}
}
return equal;
}
#undef D3DX_U
/*__________________D3DXPLANE____________________*/